Mine would have to be:

SkyUI

Unofficial Patch

Simply Knock

SMIM

Blended Roads

  • Trespasser@lemmy.world
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    1 year ago

    Ooh my first Lemmy post.

    I’ll mention my new fave mod that I can’t imagine living without from here on:

    Player Equipment Manager on Wheels.

    This lets you quickly swap base outfits and add-ons to those outfits, complete with hotkeys and nifty menus. Everything about this mod just works, and it’s pretty simple to get the hang of.

  • Ceejbot@lemmy.world
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    1 year ago

    Grimacing with pain… I’m going to say that for the purposes of this question, I’m going to skip all the bugfix mods and the staples-of-everything mods like SKSE and SkyUI. I’m also going to skip the enabling mods like OAR and Base Object Swapper, because so much is built on top of them now that they’re requirements.

    When I mod Skyrim, once I have the base layer in place, what do I always include even though I don’t need it?

    True Directional Movement. This is so good that for me it’s now a base mod. I love that third person mode both feels good and looks good.

    High-Poly Head and NPC makeovers using it. Hard to un-see the clonk in the old heads once you see the nicer ones.

    QuickLoot. Massive QOL improver.

    Any mod that adds cloaks.

    ENB Lights. They make the game so pretty.

  • Kaladin@lemmy.world
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    1 year ago

    Oh man, that’s hard to say

    Wabbajack is pretty incredible, the ability to get a full working list with like zero effort is wild

    As for mods themselves, I love Clockwork, the creepy emptiness of it is amazing

  • aurora@beehaw.org
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    1 year ago
    • Unequip Quiver | This irritated me incessantly for years back in the day when I only played on PS3. I am grateful every equip/unequip for this.
    • AddItemMenu & AddItemMenu NG | Cheaty mod, but I use it to get mod-added armors immediately. They’re my spiffy clothes, and I want them now.
    • TNF Vanilla Homes | Vanilla homes, but upgraded. I have a lot of modded homes ofc, but sometimes I want the classics. It makes them much more luxurious, but not super over the top.
    • Thane Weapons Reborn | Becoming Thane and being bestowed with a weapon is always, like, “uhh… thanks…” but this changes that. It is a simple joy every time my characters become Thane somewhere, it’s such a fun RP thing, and having a fancier weapon to use or at least hang on the wall makes me happy.
    • Motion Sickness Begone | Not for everyone, but I suffer headaches and this helps so much. It removes the camera head bob.
    • No More Radial Blur | For the same reason as the motion sickness mod.
    • Encounter Zones Unlocked SE | This makes it so that locations do not get permanently set to the level you were when you first visited. So when going back to a dungeon at a higher level, you’ll get high level enemies/loot this time. It keeps familiar places interesting.
  • Silvia@lemmy.world
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    1 year ago

    Ooooh, I have plenty! Years of modding have resulted in soooo many excellent choices, my personal favorites are: JK’s Skyrim - https://www.nexusmods.com/skyrimspecialedition/mods/6289 Gives so much more life and detail to all the cities.

    Northern Roads - https://www.nexusmods.com/skyrimspecialedition/mods/77530 A somewhat newer mod that really caught my eye. An overhaul of ALL of the main roads in Skyrim, changing the road material and adding props and details all around.

    Sekiro Combat S - https://www.nexusmods.com/skyrimspecialedition/mods/79206 This mod adds a Sekiro-styled parry effect to melee blocking. A lightweight mod that can be added on it’s own to add some flavor to Skyrim’s somewhat bland melee combat.

    Signature Equipment - https://www.nexusmods.com/skyrimspecialedition/mods/16190 Weapons and armor slowly get better the more they’re used in combat. A simple one, but I end up getting attached to my gear, so something like this just gives more tales to tell!

    High Level Enemies Redux - https://www.nexusmods.com/skyrimspecialedition/mods/32801 Adds tons of new enemy variants and scaling enemies. I love seeking out strong enemies and skyrim’s difficulty kind of tanks after a certain point. This mod fixes that! Plus, this mod in tandem with the Sekiro Combat mod gives a real reason to learn to parry!

    • Rick@lemmy.worldOPM
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      1 year ago

      Northern Roads looks incredible! Is it compatible with blended roads? Also I love mixing Dawn of Skyrim with JKs Skyrim and extended towns and cities, it makes all the towns feel so much more lively!

  • Stevie_Moobs@lemmy.world
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    1 year ago

    In terms of stuff that goes in the backend of the game, increasing the overall functionality I’d say SPID (https://www.nexusmods.com/skyrimspecialedition/mods/36869)

    And also Base Object Swapper (https://www.nexusmods.com/skyrimspecialedition/mods/60805)

    A lot of the mods that take advantage of these I find to be much better in terms of ease of use and compatibility for distributing new armors, abilities, weapons, etc. And a few older, script heavy mods like Immersive Armours and Wet and Cold have been given SPID versions if you’re still interested in using them but wanted less script bloat to your save

    Now that I’ve played with it, I also really like Seasons of Skyrim (https://www.nexusmods.com/skyrimspecialedition/mods/62861) with the Turn of the Seasons or Seasonal Landscape add-on. It’s not too hard to install but for me it definitely helped me get better at modding, and in game in is really cool to see Skyrim in a totally new way. I would recommend you get some of those time passer mods like Time Flies (https://www.nexusmods.com/skyrimspecialedition/mods/39426) so that you can see the seasons a little more as this mod will allow time to pass while you do things slike read, smith, or sell stuff.

    • Ceejbot@lemmy.world
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      1 year ago

      My only complaint about the SPID version of Wet & Cold is that the author also chose to rip out all the AI features, where NPCs come in out of the rain. I recently tried to recreate the full W&C experience with a collection of smaller mods, and I couldn’t find anything to recreate that behavior. It’s the kind of thing that will make me figure out how to write AI packages some day.