Here’s an upcoming trinket in Shattered Pixel Dungeon that I expect to be pretty polarizing.

Normally when dealing or blocking damage in Shattered, the average result is the most likely one, and the min or max are pretty unlikely. The thirteen leaf clover inverts this, making extreme results more likely than the average. This makes combat much less consistent, for better or worse!

  • SeemSurprised@lemmy.world
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    7 months ago

    Interesting! Will the average damage remain the same? Are low damage rolls just as likely as high damage rolls?

    • 00-Evan@lemmy.worldOPM
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      7 months ago

      So the way Shattered currently works is that the average numbers in a range are more likely to appear, it’s like rolling 2d6 vs 1d12. The clover will steadily cancel out and then invert that depending on how highly it is upgraded. At max level, low and high rolls will be a lot more likely than the average, somewhat like rolling 2d12 and picking the one that’s furthest from a 6.

    • MrRedstoner@lemmy.world
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      7 months ago

      That should be the case, though in Discord we did a bit of back-of-the-napkin math for how attacks interact with armor under these rules and there was a change in expected damage (specifically, an increase). Probably can be balanced but will require care