The Picard Maneuver@lemmy.world to People Twitter@sh.itjust.works · 7 months agoRigged!lemmy.worldimagemessage-square8fedilinkarrow-up135arrow-down11
arrow-up134arrow-down1imageRigged!lemmy.worldThe Picard Maneuver@lemmy.world to People Twitter@sh.itjust.works · 7 months agomessage-square8fedilink
minus-squaremoosetwin@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·7 months agoIt should have made the controls more sensitive over time so at the end you’re swerving back and forth
minus-squarekn33@lemmy.worldlinkfedilinkEnglisharrow-up1·7 months agoOr just increase your “drunk meter” by increasing the input lag. Then have someone walk out into a crosswalk or something.
minus-squarecasual_turtle_stew_enjoyer@sh.itjust.workslinkfedilinkarrow-up1·7 months agoI propose we take these ideas and build our own drunk driving game that gets gradually more impossible to play and with more risks the longer the run continues. Like Getting Over It With Bennett Foddy meets that DPKR Crazy Taxi clone.
It should have made the controls more sensitive over time so at the end you’re swerving back and forth
Or just increase your “drunk meter” by increasing the input lag. Then have someone walk out into a crosswalk or something.
I propose we take these ideas and build our own drunk driving game that gets gradually more impossible to play and with more risks the longer the run continues. Like Getting Over It With Bennett Foddy meets that DPKR Crazy Taxi clone.