Played YAPD a bit recently and made me think about this. What features from the original PD or one of its other forks do you wish were in Shattered?
Item degradation.
…sorry, couldn’t resist.
There was an incomplete “disguised” buff in the game that gave you glasses and a mustache. It was supposed to make you into another class, but I don’t remember if it actually did anything.
Self-replying… I miss a bit the old level gen? Not saying it was better, just very different to play with. Instead of a single loop with branches you had just a random net/maze. But with stuff like the gnolls’ cave quests introducing non-linear floors, who knows what Evan will cook up?
Actually, the old logic also tried to generate a loop, but the shape often overlapped and was very chaotic. I’ve increasingly tried to tweak how chaotic-feeling Shattered’s levelgen looks to try and recapture that a bit. I wrote two blog posts about this a while ago, including a little step-through of how vanilla levelgen works: https://shatteredpixel.com/blog/whats-coming-in-shattered-pixel-dungeon-v060.html https://shatteredpixel.com/blog/whats-coming-in-shattered-pixel-dungeon-v060-2.html
Thanks for these! I have read the in-game dev commentary on the new level gen, but didn’t know you were posting blogs back in 2017.