So I’ve recently started to replay Watch_Dogs (digital version) on PS5 and oddly enough, it’s the only game that won’t suspend in rest mode. The console itself has to tell me it won’t keep the game open and it’ll close in 30 seconds. I’ve played both PS4/5 and use both digital and physical copies between my library. Anyone have an explanation?
So, my original guess was since Watch Dogs is an old game, they are probably doing something that breaks the PS5’s suspend feature.
A quick search online shows that other people have the issue too.
- One case suggests quitting to main menu and then going to rest mode works. Not the best solution since you have to save and quite the game, but at least you don’t have to load the game again.
- Another site mentions that it was working with Watch Dogs, but then they started Assassin’s Creed Unity, which has issue with this feature, and after that Watch Dogs has stopped suspending too. No idea why Unity has the issue though, but that could be back to my original point. Old game, with some feature / bug breaking the feature.
Thanks for the explanation. I guess I never thought of Watch_Dogs as being too old, and it makes even more since when you mention AC Unity having the same problem since I imagine its around the same age. I wonder what other games are “too old” for the feature as well, or is it just old Ubisoft games?
Well, PS5 has made the feature so that it should work with older games too, but sometimes games are programmed in a way that it doesn’t work.
For instance, PS5 is compatible with all PS4 games, except for like 10 or 12 of them, and those game doesn’t have anything obviously unique that would cause the issue, but they are probably using some internal system that causes them to not work. Probably a same thing with AC Unity and Watch Dogs.