In recent years the trend to adapt video games into boardgames is just increasing.

Games like Stardew Valley, Civ, This war of mine and many more coming like Terraria or Call of Duty.

Some of these games like Civ are extremely complex games and I always wondered how well these translate into a boardgame. The production value of these games is often high, but I have my reservation that Stardew Valley the boardgame really captures the same “magic” as the video game did.

What are your thoughts on them? Any really good ones out there worthy checking out (lets exclude Dorfromantik here)?

  • shapesandstuff@feddit.de
    link
    fedilink
    English
    arrow-up
    6
    ·
    un anno fa

    I generally like the trend, gives me something more to immerse myself in.

    I’ve played This War of Mine, and it was a fantastic, faithful, soul crushing adaptation.

    Recently got my friend the Binding of Isaac collection for his b-day and we both loved it! Surprisingly magic-like in mechanics but more Munchkin in setup. Like no deck building in that sense, but turn structure, stack and interrupts etc, comboing with items.

    He sometimes commented on how they adapted specific items and was generally impressed in how thet made it work.

    • dpunked@feddit.deOPM
      link
      fedilink
      English
      arrow-up
      5
      ·
      un anno fa

      hmmm… Munchkin, at least in my personal opinion, is never a good argument, I find the game terrible.

      Maybe I have to give This war of mine a shot at some point, I did enjoy the video game. How well does it play coop?

      • shapesandstuff@feddit.de
        link
        fedilink
        English
        arrow-up
        3
        ·
        un anno fa

        Yeaht that’s alright, i was mostly using it to compare the mechanics of monsters, events etc coming from shared decks.

        TWOM i played solo only, but i dont think it changes much for coop