Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations
Yeah that feeling of spacial awareness as you’re kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.
I always felt like dodging projectiles and not needing to worry about vertical aiming was the best part of doom.
It also translates to controllers well too vs the hit scan skills required with modern fpses along with the ability to aim on the vertical axis
Recently replayed doom 64 on pc and that game is so crisp. Feels really good on a controller and no vertical aiming is handled superbly in that game.
Yeah that feeling of spacial awareness as you’re kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.