- cross-posted to:
- automation_games@feddit.de
- factorio@lemmit.online
- factorio@lemmy.world
- cross-posted to:
- automation_games@feddit.de
- factorio@lemmit.online
- factorio@lemmy.world
Grab your best lube, because it’s time to talk about fluids!
Grab your best lube, because it’s time to talk about fluids!
I can kinda see both ways. I think both systems aren’t necessarily mutually exclusive - I think the old system works more intuitively for pipes with low volumes of fluid, and the new system works more intuitively for pipes that are full or near full.
I hope that the developers can mix the two systems, so that pipes function with the old system when pipes are empty or near empty, and it switches to the new system when pipes are full or near full