The problem is the idea of working on games sounds amazing… and it allows them to pull in a constant fresh young pool of eager workers willing to completely destroy themselves to make their mark on the world and release something they’re passionate about…
And all these publicly traded ghoulish-MBA-run companies would rather have more cheap inexperienced “Pikmin” type workers to throw at endless “copycat-chase-whatever-concept-is-popular-and-constantly-pivot-toward-the-popular-right-now” type game projects than experts in their field with dozens of titles under their belt, decades of design, or artistic, or programming experience.
Polar opposite of the rest of the industry, hell bent on keeping labor costs low with constant layoffs.
The problem is the idea of working on games sounds amazing… and it allows them to pull in a constant fresh young pool of eager workers willing to completely destroy themselves to make their mark on the world and release something they’re passionate about…
And all these publicly traded ghoulish-MBA-run companies would rather have more cheap inexperienced “Pikmin” type workers to throw at endless “copycat-chase-whatever-concept-is-popular-and-constantly-pivot-toward-the-popular-right-now” type game projects than experts in their field with dozens of titles under their belt, decades of design, or artistic, or programming experience.