

This might be overkill for your project but you already have the hard part of making a game in unreal figured out. You can model and animate. You can get really really far in Unreal without coding at all, just by using Blueprints(visual scripting). Look into making a game in Unreal Engine with Blueprints only.










Switching engines sometimes is a good idea. If you can rough estimate the timelines for both engines you might be surprised. Just don’t absolutely commit with analysis. Your time estimates will be wrong but they both will be wrong based on the same assumptions.