Beluga [comrade/them]

  • 12 Posts
  • 20 Comments
Joined 1 month ago
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Cake day: September 23rd, 2024

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  • The community is doing pretty well and people with potato computers are being able to run it with obvious bugs but luckily those bugs get reported and then fixed by the devs. Considering maybe a year ago or even months the biggest achievement was getting to main menu, then to character customization to actually playing the game at 60fps or even 120 if I’m not mistaken, they’ve reached huge milestones. I think people with 30 series cards can play it at 1440 at 30fps





  • Agreed. I love the world’s aesthetics and each area is peak game design but I’ve found myself not wanting to replay the game at all just because of how much of a chore it is to get through it all. I’ve played through DS3 about 30 times and I could play 30 more times and have no issue, Elden Ring I’ve only played about 7 times and that’s only to see how hard the NG+ cap is. The balance in difficulty is all over the place and I’m severely disappointed that some major bosses are weaker than others whereas Souls bosses always had a linear difficulty, if that’s the right way to put it.

    Like you said about the weapon variety and skills being one of the best parts of the game, it still doesn’t get me to want to keep playing because of how huge it is and for little reward. Miyazaki said they won’t be as ambitious with further projects and I think that’s a good choice, I think they proved they could make an open world and they did but it just has many flaws. I’m kind of in a predicament between enjoying the world itself but also wanting that world to offer more in terms of enemy variety and things to explore and having been rewarded for that exploration because on one hand, you have a stellar game design that just fits perfectly with the lore, that being a world in decay for 5000 years until you reach it. From that level of discovery and detail to architecture they really did a good job. But on the other hand traversing through these areas on a new run just becomes tedious and most of my time is spent using Torrent to rush to a place I need to get to in order to progress the story which is all I want to do.

    I think open worlds are a fad and give credit to FS for attempting it, they did a good job imo with every aspect of world building and design. But coming from DS3 where it’s more linear and you actually feel a solid progression I feel Elden Ring was lacking in that feeling of satisfaction. I think playing it for the first time was the best time I’ve had with the game but every other time I’ve played it I’ve just been turned off by how much traversal the game requires especially with how sparse areas are with items that don’t even fit with your build. I think the DLC being more compact helped solve this issue and brought back some of that Dark Souls-esque level design but at the detriment of again, having too many sparse areas with no reward at all. There were too many areas with little to no reward and you’re just left dissatisfied.

    But it’s like I said, as a fantasy game taking in every detail and traversing the world is spectacular but when all I want to do is fight things it just becomes much more of a chore and also the difficulty spikes is just over the top. Bosses are too overpowered, weapons, spells, incantations are overpowered too which can sometimes trivialize the game entirely. It just feels like an overall unbalanced tragedy for a game with peak design. But I hope they do learn from it with future titles. I don’t want an open world souls game again but if they’ve learned from Elden Ring then I hope they improve from the mistakes they did the first time around. But all things said, it is genuinely the best open world fantasy RPG you could play right now.












  • New album soon? It’s been like 3 maybe 4 years since CMIYGL but he did release the estate sale last year I think. Tyler weird he shadowsrops random songs and ep’s but my senses are telling me he’s gonna release an album soon just because of how long it’s been since he’s put out a full album. Also in tune with Tyler lore I reckon it would release in November if it is an album.










  • I was playing nearly decade old Dark Souls 3 but using the lure in invaders mechanic to have duels. The area I do duels is fun because if I’m ever in a situation where I’m outnumbered I can run to the boss arena which has a small area where invaders can’t reach me so long as the boss isn’t activated. So it’s like a small doorway where we can both see one another except they can’t enter or attack me at all. I would have duels but this particular gamer would wait until there was another invader so they could both try to kill me. I would then run to my safe space and then emote the sitting down gesture as a troll. I also dipped in and out of the safe spot and would occasionally attack the invaders and this went on for a while where I would attack them, run to my hiding place, then run back and kill them.