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  • 343 Comments
Joined 2 months ago
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Cake day: July 17th, 2025

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  • CallMeAnAI@lemmy.worldtoGaming@lemmy.worldTeam Cherry winning
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    5 hours ago

    Everyone who isn’t being pedantic and ignoring the vast majority and economic data and sales that led us to giant graphically intensive open worlds rpg and action games.

    You don’t like that shit, good for you. But pretending the demand isn’t there is head in sand dumb.







  • CallMeAnAI@lemmy.worldtoGaming@lemmy.worldTeam Cherry winning
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    9 hours ago

    ITT: Folks comparing labor hours without cost of those hours.

    Folks, coders who understand how game engines work and can make graphically intense well running games are 3.5-4 times more expensive per hour.

    I really can’t believe I have to spell this out for everyone. Do you really think naughty dog or Rockstar aren’t hiring folks at 200k+ to work on these games for thousands of hours only still to fuck out up after 6 years of development?

    I’m not saying 3d is better, it’s clearly too expensive for everyone to push these boundaries and different tools for different games; but this is just the economic reality.





  • Incorrect documentation, controller latency, having to write out configuration and scripts for pipewire to use my HDMI audio, same with HDMI displays and gnome, having to create new display modes so that games see and use them, missing vrr in many games, a wireless headset is missing the mic input, missing HDR in all games running in gamescope, and having to pull out and put back in my HDMI cord every time my display turns off.

    Don’t get started about having to run a Debian container to run vscode because flatpack doesn’t work consistently.

    Running a 3080, 12700k, and mostly standard hardware.