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Cake day: June 16th, 2023

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  • JayEchoRay@lemmy.worldOPtogrimdank@lemmy.worldWaaagh! Eternal
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    13 days ago

    Indeed, he would probably be one of the stronger warbosses.

    Good thing he had a warp incident and found something that caught his interest enough that he would risk going through the Cadian Imperial blockade around the Eye of Terror for the opportunity to chase a high.

    So long as Khorne is entertained by his “passion” - which I guess for a warp diety is like someome serving fine dining in your home


  • From an audio perspective, Terraria has great a thunderstorm effect - just something that really stuck as weighty and impactful

    For the whole experience, Project Zomboid isn’t a slouch either as it has the audio/visuak effects down and feels better with the some of its parts together as individually there are parts that feel weaker but as a whole makes the for an engaging experience if one decides to wonder during a thunderstorm




  • That must have been one heck of a warp eruption if the Eldar were considered like, or even greater than, the Imperium of Man in empire size for their entire civilisation to collapse in on itself from their hedonism

    Only way I can try comprehend it is if all the humans of the Imperium where pyskers and were linked in real space and then having that link be chaos corrupted to such a degree that it fried their brains with the emotion made manifest.

    I guess there must have been enough Eldar survivors that decided to not repeat that mistake and have it engraved in their ideology in pursuit of “purity” and those that saw the chaos, decided that it was meant to be, refused to change and figured out “loopholes” to not suffer the ill effects.


  • I am kind of the subborn idiot that initially struggled with the tutorial, but struggled enough to learn what it was it was trying to teach.

    I remember and know it from failing, leaning and trying different things seeing what works.

    The three starting default characters all have something they are good at and looking at those - all three are meant to get through the tutorial, although Norg is the most straight forward approach.

    As I said before, it is not the best and they could have done a better job, yes.

    It can leave one feeling annoyed that their gun character struggles - sure

    Can it suck knowing you have to put some token effort into a melee skill if you do not want to sneak around or evade the enemies - indeed

    But my point is that, regardless of its poorer presentation, especially when put up against Fallout 1’s tutorial, there is more than one way to do it other than pure brute force.


  • While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.

    Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.

    A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.

    There is a lock pick and explosive tutorial that are mandatory but aren’t too difficult and then there is a trap room which can be a problem if one is low on perception.

    The final challenge can have the guy be talked down with enough speech

    For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.


  • Clearly you didn’t mutate enough :P

    Although the mutant aspect is a rabbit hole and a game unto itself once one draws attention to themselves.

    Just embrace pure humanity instead and get yourself one of those fancy shields implants hooked in with decent power generation and you too can punch pyramids.

    Its also been awhile, but the character that I was able to finish the story fully embraced augmentation in all its glory and was almost as good as a mutant with the benefit of plug and play setup to mix things up as a reward for all the token hunting.


  • Pathfinder WoTR is an overall improvement, but Pathfinder Kingmaker also has its charms.

    It feels like playing a DnD campaign with the developers acting as the DM.

    It does require some metagaming if one wants to experience everything, it does have an ending act that drags on for too long, it can feel oppressive with the disaster timers ticking away while one is still trying to figure out a rhythm and it can end up with things spiraling into danger if one doesn’t “rush” and plan around each main act quest.

    It is one of those rough games that does have a certain appeal to those that do not mind working through the frustrations for a more grounded adventure - relative to the setting.

    Tyranny, from a world building experience was great, felt like it was short an act though as I got to the final act and thought - “wait, what is that it?”

    Also it is refreshing to have a game where morality is fluid and open to interpretation and up to the player to rationalise their actions, where the decisions lean more towards following an ideology more than morality

    For a Warhammer cRPG, Rogue Trader is something to consider as well as it captures the feel of its setting pretty well



  • Isn’t Drukhari’s whole thing is that they fully embrace the tenents of Slaanesh - over the more reserved and secretive Eldar cousins after their great empire collapsed with their excess birthing a chaos god?

    If I recall, Drukhari survive by extracting the very essence of another creature’s most tormented pain, agony or whatever qualifies as excess.

    So they would go out of their way to extract it through cruelty, abuse, torture or whatever achieves the desired response they are looking for and push a person to the extremes into a state that you wish you were dead and then push even further keeping you there on the fine edge to get their fill then, then dispose of the husk once it served it purpose or they got bored with their “toy”.

    I am only have a passing interest in the universe so I am opened to be corrected on any point if I missed something or misinterpreted




  • Having people use me for their own self satisfaction

    Finding out a “friend” is trying to hit on someone I liked after expressly telling them to stay in their lane, as they were very loose in their commitment to a relationship.

    Attempting to have a relationship born on open and honest communication, to which it gets misinterpreted which leads to a situation where I would have been more forgiving if they told me about it before deciding to do something rather than tell me the next day about it.

    Having one’s decision to accept something, feel bad about it and then come back to that the person and in accepting them again have them brag about something, double back on it and then try to make their own terms to try, with a time limit, to smooth over the offense - basically being tone-deaf to how I was feeling

    Being promised something repeatedly, put up with a lot of non-sense, then with the promise in sight, asked not to participate as I watch the dream die in front of me

    Being told I do not qualify for a bonus because I was “legally” employeed a month too late and only qualify at year 3

    Having someone drag me into a social situation (a group chat room), then then proudly brag about something good they did with someone who I abhor

    Working my ass off and my fellow employee taking it easy ( like sitting in the lunch room easy)

    Repeatedly reporting a problem and because of the problem having a knock on effect on work efficiency, leads to another problem, that then the managerment is eager to gaslight how it can be a problem. A problem mind you, that the regional manager asked why their aren’t enough people and that I should insist when I am alone - which the manager would never want to have it reported or bother to properly resolve.

    Going into an interview with one of the interviewees showing an attitude of such disinterest that I feel it would have been better to walk out as they clearly show no interest

    Having to deal with someone dumping me for an ex( maybe not dump so much as having fallen for someone and then being thrown away after I could not serve a purpose), the moment I mentioned I felt a bit jealous, to then realise that I was only an attempt to get back at the ex for what they did(infidelity), which I did not take well made worse by working in the same place and having said person rub it in my face,essentially, how they are going back out

    This then got worse when she showed a bunch of people where I lived which made me, I guess, put me in a dangerous mindset as I felt my actions were putting my family at risk and the “monkey brain” response was wanting to remove that risk. That got directed towards writing an inflammatory letter to her, which the little bitch of a boyfriend came with 2 of his friends to threaten me at work. He threatened violence after work, I got excited, followed by a self realisation of what the hell and proceeded to have a panic attack as tried to come to terms how excited I was getting at the thought of wanting to go out in a blaze of anger and glory.

    People telling me they understand, when their actions repeatedly and clearly show me that they, in fact, do not understand

    Asking someone to politely, at first, not doing something - like leave crumbs in the margarine (vegetable butter) or margarine in the jam, have it ignored and continue to do it

    Using a electric kettle and only pouring enough water for themselves, as the water quality leaves residue in the water and requires it to be thrown out, and in my case given a wipe, when the water is too low. This leads to having to use the kettle twice

    Being told to meet someone at a club, be an idiot and wait 4 stupid hours in the cold and rain outside waiting for them, telling me all sorts of bullshit, while they were in the club the whole time

    Being told I was an equity employment - I guess for the Americans know it as D.E.I, and told I would basically be stuck at the position I will be applying for. A few years later, I am in essense doing work outside of speciality for the lower position pay, which the company was transistioning towards, I hate it because they are doing everything they can to “extract value while cutting costs” and pushing that narrative and then when I do not perform to satisfaction be rhetorically asked if do I not want to be promoted - which I know is just a bs ploy to try make me work harder because I will never be promoted.

    Having my personal social information be discussed behind my back without asking permission - example having someone tell my parents above my relationship with someome in high school.

    In high school,telling someome to leave me alone and they repeatedly violated that space, made worse when my parents allowed said person to come near when I expressly displayed in action to not want to engage with them. It ended up with a emotive kangaroo kick when they pushed to far and me going for a very angry through bushes to avoid being followed.

    I do not know if all this qualifies, but that is all I can think of off the top of my head, I am willing to amend points that do not meet criteria







  • Seems I got a fairly good idea from your answer and OPs post.

    Seems VP1 is more optimistic in its outlook by comparison as your companions seemed to have already been qualified to be tested to join the ranks for Ragnarök. But seems to place more value on an individual character as it has effect on the meta-narrative value.

    I do know that CotP deals with some pretty heavy topics of the reality of the period and I did appreciate that rawness to it as it helped sell the setting and provide sufficient investment to see how far the rabbit hole went.


  • I have only played Covenant of the Plume - not sure that falls in the franchise - and I recall that game was grounded in human politics and the exploring the personal stories of the characters one interacts with.

    It seems to be a more personal journey as the characters that one has access to and what type of story arc one plays is decided by the decisions one makes through the story and having to weigh the value of human life against a backdrop of colourful characters.

    Seems the games are similiar in concept and design with some differing gameplay mechanics