

I have not seen the mention of base unreal engine outside of Twitter, but the change for UEFN has been noted elsewhere:
https://forums.unrealengine.com/t/we-re-moving-to-the-left-up-forward-luf-coordinate-system/2540901
I have not seen the mention of base unreal engine outside of Twitter, but the change for UEFN has been noted elsewhere:
https://forums.unrealengine.com/t/we-re-moving-to-the-left-up-forward-luf-coordinate-system/2540901
I see there are some homebrew modules out there that add spellcrafting but they’re more or less point buy systems.
I could kind of see it as I think you’re describing, in that you make a spell with a bunch of spell symbols/glyphs that modify it, but each one of those cost components.
Hmm this is worth scheming on.
Looks great, I’ll check it out, thanks!
I don’t know the “right” answer, but I set it so if you hit something, it plays out some checks similar to as you described:
If we collide with something but its only waist high, then we will have the player stop the grapple and attempt to vault over whatever it is.
If we collide with something and its more than waist high, then we wait for a very small delay and see if we made any progress towards our destination. If not, end the grapple because something is in the way.
Ignore all collision damage otherwise when grappling. Either we get stopped on the way and give up, or make it and then end the grapple.
… And last but most horrible of all:
All my games are janky though so I don’t think this is some ideal setup.
Edit: Cleaned up the collision damage part as I thought I handled it differently.
Wii sports resort makes you calibrate every connected wiimote each time you launch a game.
Its quick but a little annoying.
A video game, but I do like the idea of spellcrafting in D&D.
I think there are some official rules for it but I’ve never played a game where it happened.
They would no longer have to pay taxes.
I unironically would love to make a game where you make advanced spells like this.
Just without Arcane Overflow and their overzealous wizards.
Oof, this reminds me of a personal experience.
Me: Oh this grapple system is easy, we’ll just push the player’s vector towards the destination vector.
Game: Oh but there’s a small object in the way that cannot be moved. This will make an immense amount of collision data per tick.
Me: Can’t we just ignore-
Game:
I actually just played this yester… Oh, hold on got to set the Wiimote down on a flat surface to calibrate it.
Opened their fridge and took a sip of ketchup straight from the bottle.
Its been awhile since I’ve played, but you should get a few Portcrystals around mid-game, and combined with the eternal ferrystone will help traveling around significantly.
I’m pretty sure she still writes books.
Though she’s been writing some Netflix animated series lately.
In all honesty I just use the browser now as that’s been the best experience with Discord for me.
The darker the roast, the more caffeine is burned out of the beans, so you’ll actually want a lighter roast if you need that energy.
I was going to try and turn this into a joke or pun somehow but no, I guess this ones just a fun fact.
I’ve been playing this ‘medieval’ mod(s) for RimWorld which basically limits you to medieval tech and has a lot more crafting spaces to make materials for things, like a loom to make cloth or drying racks to make straw or dried meat. Its neat but a little quirky and doesn’t seem well tuned in parts.
I’ve also been convincing people to try out PULSAR: The Lost Colony, which is like a first person Star Trek adventure co-op game. The game gets pretty close to doing cool stuff, and has great moments, but doesn’t quite nail it overall. That’s almost more frustrating to be honest.
Your concerns are valid - Every time an instance goes under you’ll always have some people that will just leave entirely. Though you would have to have a lot of instances burned to see Lemmy as a whole basically stop happening.
As for long term, that’s difficult to predict, but you can say that about any site.
Me this morning, apparently
I think this will be the nature of the fediverse, with instances coming and going. I don’t think you can rely on volunteer labor and donations to keep things running indefinitely.
I also don’t think this is inherently a bad thing, just a quirk of the design.
Agent is a huge meme for my friend group for pretty much the exact same reasons Lol.