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Cake day: July 4th, 2023

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  • Regarding Elden Ring, I would argue it does the sense of exploration better than Hollow Knight, but only by a small degree. For every area, there’s no map at the start, and the entire map’s size is obscured since it only shows what you’ve traveled through. It gets bigger as you go, but it’s still obscured by a fog of war for areas that fit inside the map, but you don’t have a map fragment for. You can see on the map where you can obtain the fragment, but not how to get there. Most times you can just cut a straight line to it, but sometimes it’s a pain.

    All that said, the thing it does better than Hollow Knight for exploration is a limitation of Hollow Knight’s map system. It’s split into different rooms, and each room has finite entrances and exits. Because you fill out the map through exploration, you’re going to know what you have and haven’t found.

    Because Elden Ring gives you the entirety of the map, it’s both helpful and not. You can figure out (mostly) how to get from point A to point B, and you have markers for everywhere you’ve been. There’s two minor issues with that, though. It’s a 2D map for a 3D world, which means you end up with some locations not being properly shown, because they’re underneath cliffs. The second is that the map does almost nothing to show what places of interest there are. You have large buildings shown, but that excludes all the catacombs (dungeon areas) you can visit. There are areas on the map that are right there, but due to the topography you have no idea how to get there. Going by the map alone means you’re going to miss out on a solid amount of the content available.

    It’s because the map is so limiting that it feels so good. You’re able to use it to figure where places are in directional relation, but you still have to look yourself to try and uncover areas. My first run, I prided myself on uncovering everything. I searched high and low, inspected the map to make sure I went to every corner, and really made sure I knew what was out there, and it felt amazing in terms of how much content there was and how much exploration you could do. I started a second run when the DLC came out, and found an area that, somehow, I had entirely missed. It took over a hundred and forty hours of searching, really searching, to get what I thought was complete, and it still wasn’t. It was a fantastic feeling on my second run.

    Hollow Knight’s map is excellent. The gameplay is excellent, the exploration is rewarding and challenging. But the issue it has is that it only has those two dimensions to work with. Elden Ring really works to emphasize that third dimension when scouring for secrets.







  • I looked up the rules, and holy shit is it confusing when you get into detail.

    • You cast an Enchantment with a Room subtype and pay for either side. You ignore the other side.

    • If the Room has one side unlocked, you may unlock the other by paying the cost of the other side. This doesn’t use the stack, and can’t be responded to. Triggers that occur because of this can be responded to.

    • If the Room has neither side unlocked (maybe it got put into the battlefield with Open the Vaults or it got blinked), you can only open a side at sorcery speed, regardless of what was said in the bullet point above.

    • The mana value of a Room is equal to the unlocked doors. This room can have a mana value of 0, 2, 6, or 8, depending on what’s unlocked.

    • If you copy a Room, you copy what is and isn’t unlocked.

    Functionally, it’s not bad, but the corner cases these cards have is crazy.











  • We do have !videogames@pawb.social but not too many things get posted there. Might be a better spot for future posts.

    But for more furry games:

    • Nine Sols came out recently. It features a mix of cyberpunk and taoism, and plays as if Sekiro became a metroidvania. Almost everything can be parried, with a focus on generating temporary damage that you can make permanent with a special attack. It’s difficult, amazingly fun, and also has some fairly gory parts, so if you’re squeamish you probably don’t want to play it. Here’s the trailer.

    • Tribal Hunter is about vore and size change. Putting that out in front, because I know that can definitely turn people away. However, it’s just used as a mechanic, making it so that you can hit harder when you’re bigger, you’re more nimble when you’re smaller, and digesting food regains health. It’s a side-scrolling beat-'em-up, and also has a pretty great soundtrack too. Here’s the trailer.

    • Tunic is a game about learning about a world, and doing so by trying to understand the game’s language and manual. It plays a lot like an older Zelda game, but while you can get to some newer areas with items you collect, the real progression is the knowledge you gain as you go forward. It’s unfortunately a game you can only play for the first time once, and it’s one of those games where you want to go in without spoilers. Here’s the trailer.

    • Hollow Knight is probably a game everyone knows by now, but in case you don’t, it’s metroidvania Dark Souls with bugs. The game can be finished with some effort, but completely clearing the game for achievements is something for masochists. It’s got a load of things to do and explore, and it’s even got a sequel that’s coming any day week year at some point. Here’s the trailer.