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Cake day: February 17th, 2025

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  • I suppose a percentage based on multiple factors could work. Like, just spitballing numbers here.

    • 50% would be based off of ownership. If the ownership is completely european, the product gets 50%
    • 50% would be based off of manufacturing location. If 80% of the product is from Europe, then the product gets 80% of 50%, so 40%.
    • Final score, 90% european. Label the product with this percentage, and you’ll possibly have an advantage over your competitor if your percentage is higher.

    It would however be quite expensive to make the documentation for every single product sold, but Denmark already requires something more convoluted and detailed with construction materials and environmental impact, so I suppose it wouldn’t be impossible to implement. Just a matter of will.

    Edit. Fucked up the percentage stuff a bit, made it make sense.


  • Some of them are, sure, but the people working and producing the products in a different country will also pay taxes to that country.

    Even if we ignore the workers’ taxes, if I was to buy an ingredient for my product from an american company, they will pay taxes from the money I paid them. This is why what Salling is doing is at best a bit useless and at worst completely misleading. I will have no clue wether or not something has been imported and repackaged, had ingredients imported, or is 100% european produced with the labeling. In essense all it tells me, is that the person who sold the final product is situated in Europe in some capacity.





  • My biggest issue with survival games is usually the lack of a goal. If Jagex treats this game the same way as OSRS or RS3 concerning quests, this could very well be a really nice experience. It could also very well be a very generic survival clone that adds absolutely nothing new to the genre.

    It’s also not the first time Jagex has fucked up games. It often seems like they have absolutely no idea what makes OSRS and RS3 as good as they are, and at least for OSRS, the dedication of the mods seem to be the only reason the game isn’t dead.

    I suppose we’ll have to wait and see which direction they take it. I hope it’ll be good, but I absolutely expect them to shit the bed on this.



  • I mean, I hope I’m wrong, but my point is that without more information, I would have to see some actual data to compare this stuff. I am however aware that we won’t get reliable data until large-scale production is both possible, and profitable.

    It’s the same scepticism I have when a new building material says it’s much better for the environment, but then it turns out it’s either not possible to upscale to the point that it’s actually environmentally friendly, because it uses a very limited by-product from a different production. Or it turns out they don’t count the materials needed for the underlying construction to make it possible to use, because it’s not directly part of the material.

    I just want some proper articles about this stuff, with actual numbers and calculations made public, instead of a picture shared on some social media.


  • MBech@feddit.dkto196@lemmy.blahaj.zoneMeat rule, neat rule
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    3 days ago

    My thought process is that if you have to mimic a living environment, you still need to include most of what the natural environment needs. The one artificial meat I’ve read about had the meat growing in vats of some “solution” that mimics the natural environment of the meat (so like a body). Granted, the process in the post may not function like this, but if it does, that process would include:

    • Heating, because the meat is actually meat, and the cells require heat to function, which still isn’t all that efficient.
    • Getting rid of the artificial meat’s dead cells and natural waste.
    • The “solution” itself I imagine is a funny chemical mix of some sort. So getting those chemicals extracted from their sources. (This one is a bit more iffy, I have no idea what the “solution” is, could be demineralised water with beef stock mixed in for all I know).
    • I can’t imagine keeping the “solution” as clean as needed for food safety laws around the world is an easy feat coupled with the other points I’ve listed.

    These are all just speculations, please feel free to prove me wrong on any of them, and be sceptical of my list. But this is what I’m sceptical about with the very lacking information in the post.





  • MBech@feddit.dkto196@lemmy.blahaj.zoneMeat rule, neat rule
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    3 days ago

    I didn’t find an answer in my very limited search for what is actually used to grow the meat, so depending on what makes up the “stuff” that brings nutrients into the growing part, we may still need a lot of farmers for something like this. There’s also no way the growing environment, which seeks to create an artificial “animal”, is energyefficient.

    I’ll celebrate the day we don’t need farmers, and I’ll celebrate the day it’ll be at least environmentally equivolent, but until I see evidence of those things, I’ll be very sceptical of this stuff.




  • Sure they’re increasing their defense spending. But not really in the interest of USA.

    USA wanted european defense spending to increase for multiple reasons:

    1. To funnel european money into the american military industrial complex.
    • This isn’t happening right now. Europeans are prioriticing european contractors.
    1. To fight in american wars of agression around the world.
    • Fat fucking chance when USA is threatening wars of agression against NATO countries.
    1. To defend against Russia.
    • With Putin owning Trump, this is now against Trump’s interests.
    • While the threat from Russia is pretty big, they’re not in any way in a position to fight anything bigger than Ukraine.