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Cake day: 2023年6月15日

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  • They can’t legally keep it in the game if the license expired but these clauses should be retroactively altered such that this clause only applies to games that continue to be sold. Units that have already been sold previously should not receieve updates to remove the music just because the license is expired. Instead, if the game is no longer being sold by the publisher/developer, even if they choose to make updates to the game available, music removal should not be mandatory. The set amount of units are already sold. Whether the game is updated or supported beyond the music expiry license should not be part of the license agreement, and should be only based on whether it continues to be sold or not.




  • Just slapping the Silent Hill name on a game doesn’t make it a Silent Hill game. Or even having the same music composer.

    Silent Hill f doesn’t take place in Silent Hill, and places greater focus on combat than entries in the series prior to Homecoming. Also, Silent Hill is not “trauma exploration: the game series.” That was Silent Hill 2, and potentially the original plans for Silent Hill 3 before Konami forced major story rewrites. Silent Hill 1 and 4 do not have those themes at all, and instead they focus on the town itself, its history and events that took place there. Both Harry Mason and Henry Townshend are completely innocent protagonists with no inherent or implied trauma that is explored in the games narratives. Every Silent Hill game since Homecoming came out has tried to copy Silent Hill 2 2001, including its own remake, and failed by placing too much focus on combat due to the camera system and a shift in how the combat works.

    Silent Hill f, if it didn’t have the name, would be easily called anything else. It isn’t a game that without the name is still clearly Silent Hill. Even Homecoming at least had the town of Silent Hill as the setting. f has nothing to connect it to the series except for the potentially white claudia reference, and just surface level similarities. Lake Haven on Steam isn’t a Silent Hill game just because it has fog, fixed camera controls, and a trauma exploring narrative. Even if it was called Silent Hill: Lake Haven.

    I think Silent Hill f is okay as a game on its own. But its not a Silent Hill game. Silent Hill f is like calling Kuon (the FromSoftware survival horror game) “Resident Evil: Heian Period Japan Edition.” Or like calling Call of Duty Infinite “Halo.” There may be similarities, but the name does not apply.




  • PS5 or Nintendo Switch.

    PS5: No games I want to play except Demons Souls Remake. Its the only PS5 game I own. Every other game I wanted to play I just play on PC instead.

    Switch: Weak, underpowered “console.” Never left the dock, ever. Still had performance problems in first party titles, like Breath of the Wild chugging to 15fps or less in the Korok Forest when facing East for some reason. After I was disappointed with Breath of the Wild, I haven’t touched the 2014 midrange tablet “console” since. Only emulated the games for an immensely better experience.




  • No, I mean a CEO does not get fired because one of their vehicles has a recall on it, or even a lot of recalls on the same vehicle.

    Ford, Chevrolet, Chrysler, Mercedes, even Toyota have all had safety recalls on their vehicles over the years. One or more at some point have likely been directly related to a direct order from the CEO. Some of the safety recalls have been even more serious than wheels falling off, such as issues that caused the vehicle to catch fire, or to be disabled while driving.

    So far as I can see, a CEO was never fired for a safety recalls on one of their vehciles. Ever.

    It is not true that Elon Musk “would have been fired for this if Tesla was a normal company.” Regardless of opinions on the person, the safety recalls would never result in his firing.



  • This isn’t true. Nearly every auto manufacturer has safety recalls. All the time. And that’s a good thing, because it means the manufacturer has actually found a problem usually before it effects every vehicle they recall, and can correct the problem safely. It keeps people safe when mistakes happen, because mistakes WILL happen.

    I don’t like Tesla any more than the next person, probably for different reasons, but what’s described here doesn’t appear to be any different from any of the other myriad of other safety recalls that happen all the time, except that the manufacturer has negative publicity meaning articles can farm clicks and ad revenue.





  • Only from external, extended universe sources (RPG sourcebooks, etc).

    According to The Phantom Menace film, Padme says there was never hostilities between Humans and Gungans when speaking with Boss Nass. Boss Nass does not refute this statement.

    This sentiment was also reflected on starwars.com at the time of the movies release.

    The 2001 video game Star Wars: Galactic Battleground was originally going to have levels about a war between the Humans and the Gungans, but the creative team was informed directly by LucasFilm that no such war ever took place. So the developers changed it to a Gungan civil war instead.

    It was not until many years later that new sources began to popup that contradicted the original claim that Humans and Gungans were always peaceful (except for one RPG sourcebook in 2000).


  • Actually, some art styles are immensely easier to render.

    Especially for something like a LEGO game. LEGO has very highly repetitive texture work while also having a lot of the object be fairly small on the screen. These objects don’t need such high resolutions being loaded all the time and thus this style can more aggresively use LODs to keep VRAM usage from high resolution textures low. Due to the very angular nature of LEGO, the game can also more aggresively reduce polygon counts than other art styles, lowering VRAM usage from vertices and meshes. With a few variations, a texture of weathering can be applied and randomized effectively so that can reduce disk storage requirements.

    Compared to other art styles, LEGO is almost as forgiving as cel shading when it comes to texture work, and almost as forgiving as Minecraft when it comes to model work. So if the game is built properly, their VRAM budget should be well high enough to render thousands and thousands of models, with RayTracing, or to handle the small scenes one would generally expect from this kind of game with ultra raytracing settings.

    Of course, it doesn’t take an expert to imagine they are probably just using Nanite and Lumen, probably at their default settings, which are just horrifically bad for performance.