Rom builds can be so op sometimes with warrior, since you have abilities that scale with strength
Rom builds can be so op sometimes with warrior, since you have abilities that scale with strength
The rogue has a t3 ability that allows him to use his cloak even when it is unequipped, at the cost of a slower recharge time. Fully upgraded this reduces the charge speed of the cloak by only 25%, and otherwise the cloak maintains full functionality. What you are asking for is literally in the game, you just need to beat tengu.
God let’s ignore the last post. To be fair, bro just thought the potion didn’t make sense as food thematically, and everyone took it wrong.
Freerunner is kinda niche. He works very well with a ring of haste, and poorly with swarm intelligence. The idea is you run from fight to fight, and by the time you encounter another mob you have the ability recharged, and take every fight with 2x movement speed, bonus evasion (works well with ring of evasion), and stronger thrown weapons. The 2x movement speed while invisible is nice, too, and stacks with ring of haste.
Imo, roh is very strong, but only at +3 or higher. If you get the t3 ability to use your cloak even when it’s unequipped, you can run ethereal chains as well, which is the best artifact in the game. Keep the row equipped. Furor isn’t as strong as something like a ring of evasion or haste, but you should identify them as fast as possible (not upgrading the t1 ability to instantly identify rings was a mistake, as you now can see, since you can’t really figure out what an optimal build is).
I think the rat king curse is a bit strange, since it not only dooms the run to fail and has no counter, using a scroll of rage, terror, or retribution can trigger it if it spawns near the boss room, which it often does. Maybe have the rat king turn hostile and have better stats than sewer rats?
So I found you can go into play games, go settings, your data, delete play games account and data, and manually delete stored data for a game.
Yeah, but it’s pretty fun to use, especially at something like +12
As far as I see it, the issue people have is that, like it or not, this is a sensitive topic and probably shouldn’t be present in a game that has nothing to do with such topics. I understand that sentiment, but at the end of the day, the dev can do whatever they want with the game. That being said, people are justified in voicing concern or frustration with this change (discussing gameplay decisions is one of the reasons this community exists), given it is done so in a non-destructive way. Don’t get mad at people for disagreeing with you, but also understand that everyone on here is a person too.
Thats crazy bro 💀
Perfect exploration is effectively impossible on 9 challenges, into darkness and on diet really curb how much you can search
You probably just want to get heal pots from f11 shop, put your 4 sou into that sword and armor to get them both to +3, so you can wear them both with 16 str. To survive until you get both pos from f11-14, put 2 or 3 sou into your evasion ring to boost your ehp. With t5 weapon and armor and chains, the caves boss should be a breeze, and you can snowball the run to ascension
Having armor penetration as a starting weapon is almost completely useless. You get a slight damage bonus against crabs. Maybe it could do a small amount of the damage dealt to the target at AOE on adjacent tiles? Or maybe just the 3 tiles behind the enemy.
W change making the scythe/sickle ability deal DMG to enemies immune to bleed, it made floors 6-8 annoying if you had a sickle from f 1-5 since the skeletons just ignored your abilities
Unlocking them after a normal run was just a suggestion, anti challenges could be implemented without that restriction, of course. The whole idea was that players who struggle with the game don’t have to rely on seed seekers. Even with anti challenges implemented, seed seekers could still do their thing. This isn’t trying to replace seed seekers, just help with an underlying issue.
With bandits, which also pathfind away from you, they have a slightly reduced movement speed so that you can catch up every 6 turns or so. I feel something similar should be implemented with the trickster. It would preserve the challenge of the boss and its core mechanics, but make it beatable without requiring specific items to counter.
Or maybe PD just needs a bottom banner of subway surfers gameplay 💀
Except for the silence 💀
So the charges are cool, but, like, I feel that trump deserves a refund from that hooker.
Having a guided tutorial would defeat the purpose of a rogue like. The point of a rogue like is to learn about the game as you play, with the only thing getting upgraded as you retry is you. A guided tutorial shortcuts this, and while rogue likes certainly aren’t for everyone, that doesn’t mean that PD shouldn’t be a traditional rogue like.