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Cake day: June 14th, 2023

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  • SLOMOBO@beehaw.orgtoGodot@programming.dev*Permanently Deleted*
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    11 months ago

    There isn’t a signal because PathFollow3D doesn’t do anything on its own to move a Node. It just finds a point on the parent Path3D based on it’s progress/progress_ratio value.

    I would suggest wherever you are updating the PathFollow3D’s progress, add a check for:

    if path_follow.progress_ratio >= 1.0:
        # do something here, like emit a custom signal
    


  • I would say to give yourself the opportunity to have some fun with it. Maybe that could take the form of trying to apply what you know into some fun little project. Think about whatever you just studied and try to imagine what you could do with that knowledge. Don’t worry about constantly making progress. You will learn a lot just from picking a little project and trying to solve all the little problems you run into.