• 3 Posts
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Joined 1 year ago
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Cake day: June 4th, 2023

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  • I, too, have only been using Handbrake because idk what else to use, so I’ve been limited to SVT-AV1 for encoding. I’d need to watch through stuff at length, but at speed 6 and quality 40 I personally don’t notice anything super off in my 1080p Blu-ray rip of The Last Wish (and got it down to an incredible 1.5GB). I definitely didn’t catch anything at speed 6 and quality 30 - it won’t be as small, and it’ll still take a while, but at that I personally saw like. no problems whatsoever.

    Might need to watch out for any film grain though, idk how much that mucks with the process but there are settings to denoise and reapply on playback. I haven’t experimented with them too much because a) handbrake, and b) was trying to find good settings on a movie without grain to start.

    I mostly saw problems when I used AOM-AV1 for encoding, at speed 7 and 6000kbps. That was purely because real-time encoding was why I needed that and it just wasn’t quite perfect for 1080p60 Splatoon clips, mostly also as a test for “if Twitch turned AV1 on tomorrow what could I get at their current limits.” SVT instantly got overloaded for real time at any real-time speed for some reason.


  • Yeah, hardware encoding is very new, but you can get an Intel Arc 700-series card and get it via QuickSync for pretty cheap if you have a spare x16 slot and really, really need it right now. Only those, Nvidia’s 4000 series, and AMD’s 7000 series support encode. 3000 and 6000 series for each company support hardware decode, though.

    Just need to get phones on the hardware decode train! Qualcomm and Apple, step up your game!


  • What settings have you been using? I haven’t noticed any issues so long as I’m not concerned with real-time encoding. And yeah, GPU encoding is generally worse than software, it’s just usually way faster.

    EDIT: for reference I’ve been using speed 6 and an RF between 40 and 30, and even in fast-paced scenes like ones in “Puss in Boots: The Last Wish” I can’t notice anything super off. With my real-time recordings best I can do is speed 7 and 6000kbps (maybe higher bitrate), which isn’t quite enough for the 1080p60 fast, colorful gameplay of Splatoon 3 - but even then, I’d need a decently higher bitrate with either x264 or x265, especially GPU encoded.

    IDK his exact settings, but a fur I follow on Mastodon has been able to get 4K Blu-ray rips encoded to AV1 down to a handful of gigabytes, and he reports no noticeable quality problems at speed 6 RF 30.



  • Framework has been and likely always will be for the crowd that values repairability and reusability over any price/performance ratio. Being able to shove any GPU you could want (that’s beem built for this) into that special slot is very neat, and pretty useful for the people who want to be able to upgrade their GPU separately from the rest of their system.

    It’s like getting the LEGO bricks from PC building into a laptop form factor - you can choose your IO, RAM and SSD, even your CPU. And now your choice of dedicated GPU. For a specific person, that’s worth it.

    If space is at a premium, or you routinely travel and wanna game, having a capable laptop that you can upgrade each individual part as needed becomes pretty darn tempting. If I had need for a laptop and had that routine travel thing, I’d honestly think about it myself. I could upgrade whatever part I want whenever I need to, and I can make old mainboards run home stuff or whatever. Turn an old one into a media player, or as a small PC for some other use.


  • I’ve been eyeing a Lenovo P11 Pro Gen 2 or whatever to replace my HP x2 Chromebook I got a couple years ago. Just don’t need the productivity of ChromeOS anymore, a straightforward media consumption device that I can also use for pen note taking for TTRPGs is all I really need these days, and it looks like it’ll fit the bill.

    also because OneNote for Android isn’t available for ChromeOS (at least it hasn’t been afaik) and the app I’ve been using, Squid, is just kinda ok at the task.


  • Picked up a Motorola Edge+ (2022) somewhat a month-ish ago after giving a Galaxy S23 a go for almost a month before. I just prefer Moto’s experience more, even if updates are sparse and camera quality isn’t as great.

    Sure, it’s notably bigger that what I’ve long-term used before (Xiaomi Mi 9 and the 2020 Motorola Edge), but the screen is pretty good and even though the Snapdragon 8 gen 1 is meh foe battery life, I’m not too intense on it and it charges pretty quick when I need a top-off.

    The Galaxy S23 just wasn’t my cup of tea. OneUI’s launcher wasn’t tunable the way I wanted, using a custom launcher to get my experience back broke gestures (as expected, but still), and it wasn’t meaningfully smaller width-wise than the Mi 9, which I went back to for a while after I gave my fiancé my Moto Edge (2020).

    It’s also pretty damn hard to pass up a brand-new last-gen flagship for $500 plus manufacturer accidental protection 24 months and an extra year extended warranty.







  • I run the 6800 now, and while I can’t comment on Linux, ROCm, etc. it’s a totally solid card for 1440p - though I don’t play the latest AAA titles, I finally get good frames at higher graphical settings in Planet Coaster. The 6800, 6800XT, 6900XT, and 6950XT are all in vaguely the same region of performance, mostly because they all have 16GB VRAM so it’s all down to the number of CUs and clock rates.

    If you do need every drop of power, you can snag an XFX 6950XT for ~$630 before tax if your case is big enough and power supply capable enough. I’d really only consider the 6950 if you’re playing the latest AAA titles on ultrawide 1440p or 4K, though. Otherwise, you can grab either 6800 for up to a hundred less than the linked 6950, get plenty of VRAM and solid raster performance for a long while. The 6000 series has gotten the classic AMD Fine WineTM treatment, they aged pretty good all things considered.


  • Thing is, why “non-commercial” apps? Why aren’t the people making accessibility tools - in lieu of the company who should be doing that work anyways - allowed to make money? And, y’know, that exempts the pricing model (ok) but will NSFW content still be barred? We don’t even 100% know how the NSFW API block works other than Reddit claims it’ll be porn only, but I don’t trust 'em to not pull a Tunblr and just say “if it’s under the NSFW filter it’s blocked from any API access.”

    What they did is something, but it’s still not enough. What apps qualify? Are they allowed to make money so working on this app can be, like, their job (and not free volunteer work like happens often), and if so how do they define “non-commercial” so that happens? What features does it need to have to be “accessibility focused” - a lot of the 3rd party clients are customizable enough where people who are hard of vision can make the text plenty large so they can read, is that enough or are they considering the need for screenreader support too?

    They’re just so damn vague about all of this and whatever they answered yesterday was barely clarifying at all & just reiterated years-old promises that they’ve bareky made progress on. IMO, Reddit needs to walk the changes back until they can roll out the festures they’re talking about & come to an agreement with app devs on a reasonable price (for the apps not deemed accessibility focused) and what they’re allowed to do to monetize to afford that.

    Fifteen business days now isn’t enough time to get ready for these huge changes unless the plan is to shut down your app, like many app devs are going to do. Especially with how much seems to still be unknown or unclear.




  • For me it’s mostly a mix of my Switch and my PC. My fiancé has an OG 3DS we occasionally play some stuff on, and I’ve been meaning to finish off Paper Mario: Color Splash on our Wii U.

    Need to fix up my PC though, thing keeps crashing occasionally and has been for a long time now with no clear reason to why :/ think I’ve ruled it down to RAM or SSD.