GO FOR THE EYES BOO, GO FOR THE EYES!!!
GO FOR THE EYES BOO, GO FOR THE EYES!!!
I still have a NOX CD, diablo 2, and…BG2. Damn, I should invest in a CD drive and make sure that data is still intact.
Oh hell yeah. PF all the way for this sort of shenanigans.
Sorry my dude, you were just in the wrong place at the wrong time.
Great Idea. Sounds easy enough to implement, and would add a lot iof variety. I could see mixing some challenges with anti-challenges to create some interesting runs.
I certainly do this, but it’s not an issue. The issue is your expectations upon yourself.
You are playing these games solely for your entertainment. If you don’t feel like finishing, then don’t. Let it go.
I found the original so funny to say. It sounds like something in a nonsensical rap song or from willy wonka.
I understood this without clicking on the link. Someone give me an award.
Of course you have. That’s what that game is for: creative war crimes.
On a side note, I recently did a tree of life plantoid budding build, they grew SO fast. I got big quick, started being really nice to everyone, integrated or vassalized lots of neighbors without having to fight much at all. I called them the vegan borg.
No, but the power to make laws lies in the senate / congress. If they are also in republican hands then together they could possibly change the laws to enact a dictatorship.
From the OP’s comment history it looks like they are from Sweden.
My PF2e GM has been using roll20 for years, I’ll talk to him and DM you some tips if he has anything. (I’ve only played in person so far)
I do agree. The most fun I’ve ever had with a TTRPG is as a player in a Monster of the Week game, which is super rules-light. And we do get a very good representation of real life using these mechanics, but that’s because thw GM is really good at making decisions about how mechanics work for a particular PC abilities, and then sticking to it.
Thanks for the knowledge dump.
I was just describing a general relationship between complexity and realism that I have experienced, it’s certainly not a perfect correlation.
That’s slowly changing though, as the enschittification of windows continues. They may not care to know about the details, but all of those points do fall under the “it just works” catagory. And they do care about that.
I assume you are playing 2e.
I definitely get that. Pathfinder (like D&D and other rules-heavy TTRPGs) has a learning curve, and things can get confusing for newer players.
Imho any game is either rules-heavy, and as such closer to reality with more defined rules for various situations, or it is rules-light, where GM-Interpretation is other needed to determine what to role. (Or somewhere in between)
Any rules-heavy game is going to take time to learn, and sometimes it will be unclear what is correct. But I find that the PF2e rules are actually very clear, you just have to pay close attention to the wording.
For example, if you get an attack of opportunity(AoO), can you grapple instead of attacking? Can you trip?
The answer is in the descriptions of those actions. An attack of opportunity allows for a strike action. A grapple is a standard action. A trip is a strike action. So a trip is allowed, a grapple isn’t.
The entire game is built like this. Can a barbarian use this action while raging? Well, does it have the rage trait? If not, then no. Spells no longer have levels, they have ranks, so that no one confuses them with character level. It’s all in the wording.
But again, I’m approaching this as a TTRPG veteran who has GMed systems like shadowrun and world of darkness, that are basically the poster-children for needlessly complicated and/or conflicting rules. I totally understand that any rules-heavy game can be confusing.
I found them to be the best movies I’ve ever seen. But that’s the great thing about being human, we don’t all have to like the same stuff! It would be wierd if we did.
It’s good news for sure. But I still don’t trust WotC.
And Pathfinder 2e is just plain better. In four decades of playing TTRPGs I’ve never played a ruleset so tactical, so clean, so enjoyable. It’s a thing of beauty. So I could care less what happens with D&D.
Art is there to provoke a reaction, right? It certainly did that.