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Joined 7 months ago
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Cake day: November 21st, 2023

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  • Of course you have. That’s what that game is for: creative war crimes.

    On a side note, I recently did a tree of life plantoid budding build, they grew SO fast. I got big quick, started being really nice to everyone, integrated or vassalized lots of neighbors without having to fight much at all. I called them the vegan borg.








  • I assume you are playing 2e.

    I definitely get that. Pathfinder (like D&D and other rules-heavy TTRPGs) has a learning curve, and things can get confusing for newer players.

    Imho any game is either rules-heavy, and as such closer to reality with more defined rules for various situations, or it is rules-light, where GM-Interpretation is other needed to determine what to role. (Or somewhere in between)

    Any rules-heavy game is going to take time to learn, and sometimes it will be unclear what is correct. But I find that the PF2e rules are actually very clear, you just have to pay close attention to the wording.

    For example, if you get an attack of opportunity(AoO), can you grapple instead of attacking? Can you trip?

    The answer is in the descriptions of those actions. An attack of opportunity allows for a strike action. A grapple is a standard action. A trip is a strike action. So a trip is allowed, a grapple isn’t.

    The entire game is built like this. Can a barbarian use this action while raging? Well, does it have the rage trait? If not, then no. Spells no longer have levels, they have ranks, so that no one confuses them with character level. It’s all in the wording.

    But again, I’m approaching this as a TTRPG veteran who has GMed systems like shadowrun and world of darkness, that are basically the poster-children for needlessly complicated and/or conflicting rules. I totally understand that any rules-heavy game can be confusing.