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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I’ve found that the encounter builder is usually fine, but I would spend lots of extra time setting up encounters using it only to find that the things I plucked haphazardly were only about, say, 20% less balanced on average.

    At the end of the day it became a question on if it was worth it to run every encounter through that for being only marginally better than just grabbing and going. For some, they have the time to spare and it is worth it, and that’s perfectly great! For myself I found that the extra variance just made things interesting and that 20% extra imbalance could be made up by the odd sneaky adjustment on the fly if I was ridiculously off base in where I expected the fight to end up in difficulty.





  • Game development times are getting completely out of hand at this point. I really hoped that the advancement of game creation technology and more advanced engines, we would have seen sped up game development, but for the past decade we’ve seen nothing but the opposite go the point it’s just ridiculous now for some games.

    This also poses the other question - who thought it was a good idea to show an ES6 teaser if the game was the better part of a decade out at the time of the teaser?