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Soooo a game, which is not paid for nor developed by the community, and is rather purchased with the knowledge that it is a difficult game which will require ample skill to surpass its many challenges, should put in difficulty sliders despite them fundamentally going against the very nature of the game itself?
I think, probably…spending many hours over a few weeks helping people experience and love Journey after I got my White Robe. Twirling around on the sand dunes, exploring strange places, avoiding danger, and finally seeing them pass through that mountain.
For me every time someone stuck it out added to the memories and I hope each of them remembers that chirpy white robed players who made the game just a little more fun.