I knew a keyboard player a while back that didn’t like cleaning his keys, they got slick from finger oil with use and he didn’t like the little bit of extra friction they had when they were clean.
I knew a keyboard player a while back that didn’t like cleaning his keys, they got slick from finger oil with use and he didn’t like the little bit of extra friction they had when they were clean.
I’ve run Star Citizen on Linux a few times (not a regular player), there was a Lutris configuration that Just Worked™ for me. There’s also the Linux Users Group for SC, which maintains some scripts for working around issues if you want to do things manually. They’re the ones maintaining the Lutris configuration too.
I did run into the same issue with Shapez 2 recently, though! A quick stop in qpwgraph
to connect it to the right audio output and everything else about it worked perfectly, but it’s not a permanent fix.
It depends entirely on the type of bread. Soda bread/biscuits/etc. can be as simple as mix and bake, but yeast breads usually require multiple steps over the course of a couple of hours. Usually something along the lines of:
The intermittent rise periods are what allows the loaf to expand and gives the center its fluffy texture. It’s not a terribly difficult process, just requires intermittent attention over a fairly long period of time. You may have heard talk about bakers starting their job very early in the morning; people traditionally wanted fresh bread in the morning, and it takes several hours to actually make (even if most of that time is just waiting), so bakers need to start several hours early.
A bread maker turns the long process into basically just “put in all the ingredients and press go”. It still takes a while, but doesn’t require any attention once it’s started. You can also just put the stuff in at night and have it start on a timer so it’s ready in the morning.
Surf is just a wrapper around WebKit, which is developed by Apple and used in Safari. Surf isn’t a from-scratch browser implementation.
I was lucky to have very good professors through most of university (in the US). It makes a huge difference in the experience. I’m sorry you had to deal with all of that, it sounds frustrating as can be. Teachers at any level should be encouraging and helpful, never condescending. I’ve heard plenty of stories about professors that pretty much power trip over it and use it as a chance to talk down to others, though. It sounds like you’ve got a lot of them in your area!
Unfortunately I’m not really familiar with the online education space. Khan Academy was what came to mind for me, but mostly only because I’ve heard it mentioned by others quite a bit. I don’t have any personal experience with it or any other sites, so I can’t really recommend any specific one to you. I wish you the best of luck in your future education endeavors, though!
I’m also not really any more familiar with quantum computers than you are either. I do remember quantum mechanics being discussed a tiny bit in university, but it was never a focus in any of my classes. It wasn’t quantum computers specifically but I recall it being rather focused on statistics; the most specific thing I can remember being probability plots of where a particle might be at any given time (including the possibility that it might tunnel through its container). I never quite grasped it myself, either, but it was never an important part of my coursework so I never really had to.
The first two paragraphs are definitely wild, but I guess you’ve sorta nerd sniped me with the third paragraph.
It sounds like the professor was talking about the concept of work, in a physics sense. In this sense, work being done on an object is effectively just the difference in energy of that object between a start and end point. When you lift an object, it gains gravitational potential energy due to being higher up (it has farther to fall). If you lift it by the same amount, the amount of energy it gains is the same regardless of whether you do it quickly, slowly, or walk around the room and end up back in the same spot. The end result for the object is the same, so the amount of work done on it is considered to be the same. Obviously, in a common sense, some require more exertion than others–that’s just not part of what’s considered to be work on the object in that sense.
My physics professor discussed the difference between “work” in the physics sense and “work” in the common sense. As best I can recall (it’s been years now), his demonstration was basically that he held something out at arm’s length and said something like “it’s not moving and not gaining any or losing any potential energy, so as far as physics is concerned, no work is being done on it. But the muscles in my arm certainly don’t feel that way!” In both cases, you’re actively exerting a force to counter the force of gravity, with the end result being that the object doesn’t move, and so its energy stays the same. Thus, no work is done on that object as far as physics is concerned.
I’m not sure this extends to planking, though–your body is the object, in that case, and you’re expending chemical energy to maintain that position. It’s all a matter of what you include in the analysis, I guess. Reading up on it, the concept of work in physics only seems to be concerned with forces and motion; I guess that makes sense, since it is physics. With that in mind, I guess planking would also be considered doing 0 work (again, in a physics sense).
Also not a lawyer, but my understanding has always been that a license grants permissions, not limits them. No license means no permissions granted. Most sites have terms that you agree to (by posting to the site) that tell you what they may do with your content, and I don’t think a license you tack onto it can change that (though it can grant permission to others).
As for scrapers and such, they were never granted any permissions to use anything. They just don’t care. A license is also unlikely to change that.
I think licenses on posts are pointless and tacky, personally, but I could be missing something.
The lead developer Juan Linietsky pronounces it go-dot as well, though with the emphasis on the second syllable (arguably just a matter of accent). I also prefer that pronunciation. A lot of people pronounce it as if it’s French, since it happens to have a name that’s also known from a French play (see: the other replies).
I think it’s a GIF situation. Either way is broadly acceptable (though some people gatekeep on it; see above).