Ping? Pong!
Ping? Pong!
A wet erase map probably
Second this. probably the most used accessory i have. Others come and go, but that vinyl map i’ve had kicking around for 20+ years is still used almost every game.
I mean, as i stated, i can’t really vouch or argue against pf2e, since i dont play it and haven’t really read the rules of it since it was in playtest. That said, just googling, i see some things that could be considered exploits like a reddit thread talking about being able to do 520 damage in one attack, some chatter about a “resentment witch” being able to make power word stun or color spray effectively permanent, and a youtube video by the rules lawyer about “OP builds”, so it seems like there’s at least some system exploitation going on.
Obviously a tighter controlled system is less vulnerable to exploitation (see D&D 4e), but that also doesn’t mean that is necessarily doesn’t exist. Another counter example system with lots of rules and lots of exploitation of them would be shadowrun, especially older versions, which were even worse than D&D in some respects.
yeah, unfortunately the CoC rules have always been kind of a mess. it still has a lot of that early RPG “stream of consciousness” aspect to it.
But yeah, at the end of the day, the number of rules you have is far more relevant to how many “exploits” there are, so CoC/VtM being less “crunchy” will result in less exploits.
A character is limited to one successful treatment of both First Aid and Medicine until further damage is taken.
Pg. 65, under first aid.
i mean, if youre wanting exploitative rule mechanics based on wording/interactions, you need to look no further than base first aid and medicine in CoC; You’re able to make 1 of each per wound you take. Unlike older editions, they’ve done away with the heal cap on it, so if you’re down HP, simply deal yourself 1 HP of damage, make a first aid check. and then make a medicine check to heal at minimum 2 HP. Repeat until full. You can easily reheal yourself to full this way, which is definitely “unintended” based on how healing works (and older editions).
Edit: at the end of the day, my point is that pretending other games cant or dont have exploitative mechanics/builds/whatever is naive at best? It’s not a D&D only problem. It’s just more prevalent in D&D because 1) it has more rules and 2) it has more players.
i feel like “does he not like bilbo?” can basically sum up gandalf’s actions in the hobbit more generally
It’s legit not hard to make an OP/powerful character in either VtM or CoC, assuming youre talking about making a character good at combat (which is usually what people talk about in this context with power gaming). I don’t play PF2e, though, so i cant speak there.
CoC take high dex, put 90+ in handguns, take the pulp talents rapid fire and quick draw, wear a bandolier of guns, and dual wield pistols that you fire 6 shots from per turn. If you dont care about going first, then fast load if you care about reloading, if not, then just take shadow and start combat hidden for two attacks with a bonus die at the start.
For VtM its easy as take fist of caine and lightning strike. If you aren’t playing as elders, this requires gaining some exp first. I know there’s other combos that i cant think of off hand that are pretty potent too.
Each of these do have counters in the form of monsters immune to guns (CoC), or celerity 5 opponents (VtM), but thats no different than a DM in D&D always throwing fireballs at the guy with high AC. It begins to be apparent when its happening all the time that the GM/DM/Keeper/whatever is specifically targeting your weakness.
You’ve obviously gotten the base level answer, but to add some color here - certain types of food, such as dried pasta, rice, beans, grains, high proof alcohol, vinegars, and basically anything frozen to name a few, never spoil in the sense that they’re unsafe to eat.
Flavor, however, is an entirely different matter. Just ask anyone who has eaten freezer burnt food.
Pretty much any high proof alcohol will fall into this category. And, if it’s unopened, it should retain most of its flavor for a very long time. Once opened, however, it can deteriorate relatively quickly, depending on how it was stored.
Since the 70s. It was in an act signed by Nixon.
It was the official discord until earlier this year, so it’s kinda not just “some unofficial server”. Also, the mod in question was using racial slurs. Granted, the Godot foundation also split ways with them.
Additionally there was something about an over zealous community manager blocking people over responses that supposedly weren’t all that inflammatory or bad? I’m not super sure there, I’ve only kinda half been paying attention to it
yeah, its hard to predict what will happen to it, especially after gabe steps down or dies, but depending on how much of the company is broadly owned by employees vs individuals, it can help to shield it from bad decisions. Unfortunately, we don’t know the exact numbers. If gabe + mike own 51+% then it could potentially lead to overriding employee will in a bad decision for money (either through their actions or through inheritance like you say). Or the employees could just collectively make a bad decision too.
AFAIK, most of valve’s stock is held by employees, not private investors. It’s usually a pretty hard sell of “make the company you work at shittier to make more money”, especially since most of the employees probably know gabe personally (valve has less than 400 employees) and likely approve of his leadership.
Pretty much anything that telegraphs people gathering somewhere with supplies, or hints towards somewhere that can be fortified (army base, buildings that can lock down like government buildings, schools, possibly hospitals, etc) is a pretty easy way to get your players to gravitate towards it.
FWIW, at this point, that study would be horribly outdated. It was done in 2022, which means it probably took place in early 2022 or 2021. The models used for coding have come a long way since then, the study would essentially have to be redone on current models to see if that’s still the case.
The people’s perceptions have probably not changed, but if the code is actually insecure would need to be reassessed
That was changed a while back, the current restrictions are you can only have as many people playing any given game as you have copies in your current sharing library
i mean, thats part of what gives it away. all the current AI generated music has a flat, auto-tuney quality to it. There’s also a fairly limited number of voices it ends up using, so its pretty distinctive when you hear one.
the art and the music are both definitely AI
i like DW, so i’d be interested to see what a 2e brings to the table. Moreover, i would be more interested in it actually getting ongoing support/supplementation/etc.
Monster tokens are probably one of my “unsung heroes” of gaming when it comes to travel; I know people (myself included) probably always go to with minis, but if i’m going to a convention, traveling for the holidays, etc. tossing a whole pile of tokens into a bag make for great addition. No particular brand, just whatever i’ve picked up over the years.