Wildermyth was pretty good in terms of artstyle and combat, for sure. Kinda neutral on character interaction scenes, because the combo of personalities my party consisted of seemed to result in dialogue between characters that seemed… disjointed? Seemed like different personalities were talking past one another, and it kinda seemed to be reflected in the larger plot scenes as well. I did really appreciate the game providing positive incentives for nurturing adversarial relationships between party members, no other game with party member relationship mechanics i’ve played so far seems to take relationship mechanics to that extent.
Full agree on Fell Seal, the only good things about it were playing around with the classes, character customization, and monster taming. Still worth a few hours if ur able to tune out all the plot
me spending four hours writing this entire list down in LibreOffice and copy-pasting it into here like:
yeah, my gaming tastes over the years has pretty much been narrowed down to single-player party-based games of whatever type, and turn-based RPGs tend to be the most common manifestation of that, so i’ve really scoured the depths of the gaming mines looking for interesting gems. When this post came up, the spirit of posting welled up inside me compelling me to , so here i am. will prob go back to lurking for the most part tho lol.
(also how do i do spoilers within spoilers, to make the post more navigable?)