@A_Random_Idiot Yes, I think everybody has a reactive component to their plan? In the current situation, being reactive in some form appears to be table stakes.
But keeping higher barriers (is believed?) to make it easier to do that, and keeps some of the initial noise down, and pushes the timing off.
AND PUSHING THE TIMING IS A GAIN (to the makers of competitive PvP games)
@melpomenesclevage (my personal investment in windows? 0%? I don’t have a windows PC, at home or work. I’ve been Linux primary since … shit, 1994 or something? I’ve got some “bought in store” style linux games? I remember when pre-compiled packages were a feature. I’m an old.
I’m trying to help explain the incentives driving the behavior toward kernel-level anti-cheat so that arguments against it can be well formed. I don’t want that stuff infecting linux gaming)