

By this point in the story I thought Dutch was all dried out with no sauce, but the oil baron and Angelo Bronte made me think he just might pull it back.
By this point in the story I thought Dutch was all dried out with no sauce, but the oil baron and Angelo Bronte made me think he just might pull it back.
The ingame currency only tractor beams also got nerfed, this is now a required item for moving cargo above a certain size.
Seems like they realised cargo players buy a starter ship and nothing else and that’s simply not an acceptable contribution.
They should be more like the boomers who buy every new fomo pvp fighter but seemingly only sit in stations and complain about pronouns and millenials instead of every actually flying their $800 collection.
I just remembered Shadows of Doubt, I think that’s the most recent game with this system that I’ve played. It has proc gen cities where every citizen has a job and a sometimes spontaneous daily routine. Every few days a citizen will murder another one and leave behind a trail of evidence. It’s supposed to hit 1.0 this month as well.
Very raw and buggy in places but in ways that leads to more hilarious outcomes. You hide in a freezing vent waiting for someone to head out to the club for them to apparently decide nah not tonight 2 seconds after leaving the building and catch you in the middle of reading their emails.
I think about Oblivion and it’s NPC scheduling far too often. It feels like the missing piece in otherwise amazing games like Deus Ex MD or Pathologic 2.
I remember MGS V had elements of this. Guards would patrol, be relieved at certain times, there was scheduled transports of prisoners and resources. If you knocked out an entire base of guards at night eventually the morning shift would turn up and start waking them up, putting the base on alert.
“I have black friends” but with so many additional layers of creepiness
Just one more election bro please just one more and then we’ll run an actual candidate bro please just one more
I’ve only ever played the game on a sober run, Harry seemed to spend most of the game suffering from the cumulative hangover of five back to back benders and I couldn’t imagine wanting to make that worse .
ending info
The cops in the end seemed genuinely surprised and had to break through their disbelief that Harry could actually be sober for a whole week.