riseuppikmin [he/him]

Also found at riseuppikmin@lemmy.ml

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  • 38 Comments
Joined 2 years ago
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Cake day: May 19th, 2022

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  • Yellow dog Linux and anyone could run Folding (no Linux required).

    The reason was likely a tax dodge to get the device taxed as a computer and not toy similar to why the PS2 also had this functionality for that same tax dodge.

    Secondary reason was probably the US military PS3 supercomputer back in the day.

    I think there is a holy grail MGS4 PS3 special edition that retained hardware backwards compatibility (all models after went to software) and was 80gb of storage if I’m remembering correctly.
















  • Many players are disinterested in engaging with/learning about mechanics (including the concept of teamplay) and solely want the entertainment power fantasy that the game superficially (as ive experienced through the marketing material and word-of-mouth I’ve seen/heard for HD2) seems to present itself as (caveat- I haven’t put much time into this particular game).

    The development team will have to pick whether it wants to cater to its team-composition/tactics minded playerbase or its “group solo” players. I bet it will go towards the solos as I imagine they make up a vastly larger portion of the audience because it requires less effort to engage with a game that way and retaining the larger player base is crucial to hit their recurring revenue (mtx) sales that have plagued most game KPIs for years now (especially live-service games).

    It’s sad to me because high-coordination games are easily my favorite multiplayer games, but I think we’ve hit a point where games are going to have to be extremely explicit (including marketing materials) about the necessity of coordinated group play being part of the core game experience in order for that player base to find it and to deter players who aren’t interested in that play style from purchasing it and then trying to change the group gameplay mentality of the game.

    Massive props to games (like Planetside 2 and older Battlefields mentioned in this thread) for organically funneling players into semi-coherent teamplay strategies, but I feel this is substantially harder to achieve from an in-gamr incentives standpoint in solely co-op PvE games. I’d love examples of games that do this well if anyone has any as none really come to mind.