I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.
I also run the hobby and nerd interest website scratch-that.org.
I’d just like to note for posterity that while Wasteland was one of the games on Tim Cain’s (the lead developer) mind nerd culture has seemingly elevated Fallout to being a result of trying to whole cloth copy or be a sequel to Wasteland. A good amount of the game’s team wasn’t aware of Wasteland or knew of but didn’t care for it. Really what Tim Cain has emphasized as the takeaway from Wasteland had less to do with the setting and more to do with setting up quests without optimal moral solutions.
Fallout was not conceived as a Wasteland sequel that then had to be spun into it’s own thing. As Tim Cain has said, Fallout was fairly deep into development when the studio started floating the idea of buying Wasteland and adapting Fallout to be a sequel. Tim Cain was actually hoping for the deal to fall through (as it ended up doing) because the Fallout setting had already been fairly developed, and because it would have meant the game would be juggling dual licensing agreements between Wasteland and GURPs which would have been a huge headache.
As a side note, if you play Wasteland 3, it seems to draw from New Vegas’ idea of a faction loyalty heavy main plot that twists based on what sorts of alliances you can create out of the factions and from mutually exclusive story choices tied into this to feed into different endings.
Somehow this isn’t even the most embarrassing part of the Frontier.
I see it now. Sure throw me in as a lower rung mod.
Oh yeah, I’m totally aware of that. I was more thought spinning a from the ground up redesigned remake taking advantage of knowing how far the tech and design knowledge has come. Change up the levels, mechanics, and weapons design with a profession game developer level of resources while still using a fairly retro engine and keeping the original spirit.
It’s a good thing to have the game faithfully remastered, though part of me does wonder what a more ambitious remake might have looked like.
Issues like the imprecise aiming seem like artifacts of having to work around the original game’s limitations. I don’t know how different the Jedi engine is to the Build engine, as they seem superficially similar. Seeing games like Ion Fury being made on the Build engine makes me curious how a from the ground up remake of Dark Forces on an improved Jedi or Build engine, with some unshackling in terms of redesigning game mechanics with lessons learned while still keeping the original atmosphere might have gone.
But I understand that’s a lot of money and dev time that’s way beyond the scope of these kinds of remasters.
Or more recently (and I suppose in the same wheelhouse as the topic at hand), Hunter Biden’s pardon was a blanket pardon for any potential crimes that may have been committed on January 1, 2014 through December 1, 2024. It wasn’t just for what he had specifically been charged with at the time.
In FO1 you can’t push companions or tell them to move. If they block you in somewhere sometimes you end up stuck.
Oh yes. That’s totally different. I once did a 1 INT run. My character was too dumb to gamble, even with mentats.
Though sometimes I like playing a dumbass, too.
Can you elaborate? Are all combat playthroughs the dumbass way?
Yeah, but I’m thinking of multiple super mutants in a room. I’m not sure how you keep Dogmeat from dying. You’d basically have to alpha strike to keep him from being shredded in the crossfire by any of the minigun fire directed at you.
FWIW, I mostly commonly solo with a high luck, high AP sniper build with a Special Edition BB gun. It can fire three times a turn and not uncommonly one-hit kills super mutants. Even then I get a little return fire back which I assume would shred Dogmeat.
If meetings are happening so long and going in so frequently that nobody can make sense of them without an ai summary, might I suggest there are too many meetings?
I say this as someone who used to work at a place that had meetings about meetings to figure out why so much time was wasted in meetings.
For professional settings, I understand the theoretical appeal of ai writing. A lot of people don’t like writing emails, but they have to for work. Many of those same people fret about tone or presentation, because silly office politics reasons (real or one-sidedly imagined in their heads.)
The solution, really is workplaces just need to cut down on the useless drivel emails and people need to be ok with short, no frills emails.
By the end game areas, I am surprised you still find Dogmeat being useful, and especially so much that he’s important to combat planning.
His eyes are portals to the laser dimension. Comics are weird.
In Fallout 1?