minus-squareJan Wedekind@programming.devOPtoProcedural Generation@lemmy.world•Planet rendering with volumetric clouds and night time textureslinkfedilinkEnglisharrow-up2·1 year agoThanks. I am using Eric Bruneton’s precomputed atmospheric scattering: https://inria.hal.science/inria-00288758/document linkfedilink
Jan Wedekind@programming.dev to Procedural Generation@lemmy.worldEnglish · 1 year agoPlanet rendering with volumetric clouds and night time texturesplus-squarewww.youtube.comexternal-linkmessage-square2fedilinkarrow-up16arrow-down10
arrow-up16arrow-down1external-linkPlanet rendering with volumetric clouds and night time texturesplus-squarewww.youtube.comJan Wedekind@programming.dev to Procedural Generation@lemmy.worldEnglish · 1 year agomessage-square2fedilink
Jan Wedekind@programming.dev to Game Development@programming.devEnglish · 1 year agoPlanet rendering with volumetric clouds and night time texturesplus-squarewww.youtube.comexternal-linkmessage-square0fedilinkarrow-up110arrow-down10
arrow-up110arrow-down1external-linkPlanet rendering with volumetric clouds and night time texturesplus-squarewww.youtube.comJan Wedekind@programming.dev to Game Development@programming.devEnglish · 1 year agomessage-square0fedilink
Jan Wedekind@programming.dev to Game Development@programming.devEnglish · 1 year agoPlanetary cloud cover with volumetric clouds with shadows using deep opacity mapsplus-squarewww.youtube.comexternal-linkmessage-square0fedilinkarrow-up111arrow-down11
arrow-up110arrow-down1external-linkPlanetary cloud cover with volumetric clouds with shadows using deep opacity mapsplus-squarewww.youtube.comJan Wedekind@programming.dev to Game Development@programming.devEnglish · 1 year agomessage-square0fedilink
Thanks. I am using Eric Bruneton’s precomputed atmospheric scattering: https://inria.hal.science/inria-00288758/document