The fog is so thicc and yummy and thicc and its so very derivative of resi remakes and yet i want to eat it. The acting is great, the cutscenes are great, the twist on all the puzzles and areas are great, the combat is actually pretty solid AND IT LOOKS SO DAMN GOOD. The best fog thats ever been in a game alongside some of the coolest lighting with dim bulbs that barely cast a glow across the room.

Rip fixed camera angles tho that part will be missed sorely.

  • buckykat [none/use name]@hexbear.net
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    20 days ago

    It’s more like if you were to make a goldeneye remake that was a dual stick shooter because the n64 controller was an early fumbling attempt at 3d controls. Fixed camera angles were a necessary technical strategy to save polygons for the character models for like a generation and a half. All the justifications of them as Actually Art are cope and nostalgia.

    • Gorb [they/them]@hexbear.netOP
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      20 days ago

      This take is so ridiculously stupid it falls apart under its own logic. If fixed camera angles were supposedly a technical limitation to “sAvE poLgyOns” why do they not feature in 99% of the games on the generations those games came out on???

      Why does it only feature in a select few survival horror games???

      It’s almost like it was a design choice or something