• Rose@lemmy.zip
    link
    fedilink
    English
    arrow-up
    15
    ·
    25 days ago

    Why do people even talk about that game? It’s like a pyramid scheme. Do they get paid to advertise it or do they feel internally pressured to justify their investment because it’s not paying off?

    • KhanCipher [none/use name]@hexbear.net
      link
      fedilink
      English
      arrow-up
      10
      ·
      25 days ago

      Okay, SC is for better or worse is supposed to be what Chris Robert wanted Freelancer to be. And about Freelancer itself, it is part of the space sim lite milsim type of games like X-Wing, TIE Fighter, X-Wing vs. TIE Fighter, Wing Commander were back in the day. Now there is another game series that sorta shares the same lite milsim type gameplay loop, just with this thing called a Battlemech, and yes it’s Mechwarrior.

      Since we covered the basics of what SC is intended to be, let’s go back to the context of the original kickstarter, 2012-13. Nearly every single developer was going very far out of their way to strip down games in a way that made them feel very disposable, and nobody (except for a canadian studio by the name Pirhana Games with Mechwarrior Online) had any interest in making any sort of game in the vein of the lite milsims of the 90s and early 2000s. And imho judging by the stuff made in the recent years in the space these developers also bent over backwards for mass appeal that was honestly never going to happen. So of course Star Citizen took off like it did and never looked back.

      Honestly I want to say that on some level people knew Chris Roberts was on some level going to be a problem for the development of the game, but the idea of having a new space lite milsim that out right said “learn to play or don’t play at all” makes that issue a lot easier to ignore in a way. Not gonna lie, I want a lite milsim game that makes zero accommodations for new/casual players, but that doesn’t make any money for the most part.

      • SerLava [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        25 days ago

        I really want a game like Star Citizen that isn’t trying to physics simulate butt sweat or whatever. Just a milsim lite ship combat + FPS multiplayer game, but it has actual content like different combat missions and scenarios and multicrew ships with engineering and so on. And isn’t a buggy piece of shit. I feel like Star Citizen took the energy out of its own niche

        • Esoteir [he/him]@hexbear.net
          link
          fedilink
          English
          arrow-up
          1
          ·
          24 days ago

          Angels Fall First is kinda that on the space maps, but don’t expect anything other than offline bot matches since it has like five players online lmao

          it had a bigger playerbase when it was still a UT3 mod

    • DamarcusArt@lemmygrad.ml
      link
      fedilink
      English
      arrow-up
      8
      ·
      25 days ago

      Because “Best Bideo Bame EVAR!” is a big draw for a lot of people, and some people (techbros especially) tend to judge things based on their “potential” rather than what they actually currently can do.

  • PolandIsAStateOfMind@lemmygrad.ml
    link
    fedilink
    English
    arrow-up
    8
    ·
    edit-2
    25 days ago

    I just read about the Idris, and still managed to be impressed by the sheer audacity of the grift it costing 15000 dollars. Especially that even on their materials that thing look literally like it was ported from Starfield ship builder and you can play Starfield for free (yohoho) and it’s actually working game, even if a bit dull.

    EDIT. Also, lol