• LoafyLemon@kbin.social
    link
    fedilink
    arrow-up
    33
    arrow-down
    2
    ·
    1 year ago

    Oh, because Google Stadia was such a roaring success, I’m sure that Netflix will totally not turn that into a sinking ship either.

    • warmaster@lemmy.world
      link
      fedilink
      English
      arrow-up
      16
      ·
      edit-2
      1 year ago

      Stadia failed because of their business model. Xbox cloud gaming is working fine. If Netflix can offer a good catalog at no additional cost, it will become mainstream in no time.

    • citrusface@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      ·
      1 year ago

      Stadia was amazing, google couldn’t fucking wrap their head around the fact they needed to package it with other things. Why I. The flying fuck they didn’t have a storage + stadia + YouTube + music plan k have NO fucking idea but if they did it would have been a roaring success

      Anyone that used it can tell you the service was immaculate - they just would never stick to a fucking plan or properly advertise it.

      • InvertedParallax@lemm.ee
        link
        fedilink
        English
        arrow-up
        5
        ·
        1 year ago

        Google doesn’t understand products that don’t ‘change the world’. There are no decent successes to them, there’s YouTube, then there’s Google play music, even though the second is good it doesn’t get widespread acclaim so it’s garbage to them.

        • citrusface@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          YouTube music is amazing - if it had mir podcasts, it would be my goto player for everything. I can get real weird music on YT music I can find anywhere else

          • InvertedParallax@lemm.ee
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 year ago

            Google play music was better imho, had everything, better interface, none of the annoying youtube-ness, it literally just worked.

            And when yt music came out many of the files were at terrible quality because they were basically reencodes of uploads instead of official releases.

            My library went from sounding beautiful to painful to the ears overnight. It’s gotten better but I havent forgotten, that’s a dick move.

    • Eager Eagle@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      1 year ago

      Stadia was really good. I’d prefer to pay a bit more to avoid the vendor lock-in and have some portability, but what they offered was fairly priced.

      In fact the only reason I stopped using Stadia - or any cloud gaming for that matter - is that I like to build and have my own machine and was fortunate to be able to afford one.

      • citrusface@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        1
        ·
        1 year ago

        That was the perfect thing about stadia - there was no subscription needed. You bought the game. You could play the game. That was it. No need to have monthly fees, you just got to play the games you owned.

        • Earthwormjim91@lemmy.world
          link
          fedilink
          English
          arrow-up
          12
          arrow-down
          2
          ·
          1 year ago

          Which doesn’t make any sense whatsoever for a cloud gaming platform.

          If you don’t own the hardware the game is stored in, you don’t own the game. Which was shown when they closed stadia down and everyone lost all of their games.

          • LoafyLemon@kbin.social
            link
            fedilink
            arrow-up
            5
            ·
            edit-2
            1 year ago

            Google has gone ahead and provided full refunds to all, encompassing not only the game costs but also expenses related to controllers, stadia devices, and purchased games. Developers of the few online games that have been available on stadia, have implemented a cost-free method for transferring accounts.

            • TheMauveAvenger@lemmy.world
              link
              fedilink
              English
              arrow-up
              3
              ·
              1 year ago

              They’re one of the very few companies that even could afford to do that, and they didn’t have to. I think people who invested into Stadia lucked out that it was Google and not some other company.

              I would be reluctant to sign up for a similar clone service unless you also get a key to another store.

              • Eager Eagle@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                1 year ago

                We didn’t luck out it was Google, if it had been a small startup I wouldn’t have trusted buying any games for it, neither would many others.

            • Earthwormjim91@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              2
              ·
              1 year ago

              So again, you didn’t actually own the game. You just bought a license to play it on Google’s servers.

              Sure give them credit for doing the bare minimum and refunding people. But if you don’t own whatever the game is stored on, you don’t own the game.

          • Un4@lemm.ee
            link
            fedilink
            English
            arrow-up
            3
            ·
            1 year ago

            Yes but we got refunded and some publishers even gave licenses on other platforms for their games even though it was refunded

          • Eager Eagle@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 year ago

            One of the selling points of cloud gaming is exactly to be able to play it right after purchasing it without all that hassle. No more downloads, installs, game and driver updates, and hardware limitations.

            We don’t have that much control over steam games either. Whether the game is in our storage or not doesn’t matter at all. Being able to play it it’s what matters.

            • Earthwormjim91@lemmy.world
              link
              fedilink
              English
              arrow-up
              4
              arrow-down
              1
              ·
              edit-2
              1 year ago

              Which is why a game streaming service makes sense.

              But that’s all it is. A service. You don’t own anything about it. You pay a few bucks a month and get to play games without having the hassle of having a console or pc.

              Cloud gaming makes sense and I’m not arguing against that. But not from an ownership perspective. Cloud gaming is gaming as a service in its purest form. A subscription system is perfect for that.

              • Eager Eagle@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                arrow-down
                1
                ·
                edit-2
                1 year ago

                We have never owned any creative work, we are granted the rights to use a copy. It’s always been this way.

                Owning was never the important part, it’s about being able to play/use/enjoy it.

        • boooooboo@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          1 year ago

          Didn’t you need to pay a sub to access Stadia & purchase the game on top of that? Or was that just for a more premium tier of Stadia.

          Like buying expansions to WoW, pay for the expansions & pay the sub to play the game.

          The cyberpunk fiasco was a perfect time to have pushed it, too bad they didn’t try to ride the waves of being the best place to play one of the most anticipated games of the decade (I know it was a disastrous launch, but the hype leading up to it for years was on a whole other dimension).

          • Un4@lemm.ee
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            No, you buy the game you play it for free. You sub if you want to receive free games every month or have some premium features like hdr or 4k.