Plenty of games, especially strategy and simulator games, have game mechanics related to politics or economics. From Recettear’s “Capitalism Ho!” to Hearts of Iron 4’s focus trees, political descriptions can be added to flavor game mechanics, and because different game devs have endless variation in personal worldviews, these additions can be absurdly bad at times. Even if the mechanic itself is good, it can have dunk-worthy labelling. Post the worst that you can think of, even if they come from an otherwise great game.

I’ll start: In Civilization VI, different government types you choose have different slots for policy cards, which let you select political policy bonuses for your civilization. In the modern age, two of the government types you can choose are “Democracy” and “Communism”. Already this is liberal drivel conflating Communism with non-democracy and “authoritarianism”. But the policy slots for these governments are even dumber, as Democracy gets more “diplomatic” and “economic” policies, and Communism gets more “millitary” policies. Famously, America and the west (clearly what Democracy is inspired by) never destabilized the world with arms manufactoring and invasions, I guess.

  • yuritopia [any]@hexbear.netOP
    link
    fedilink
    English
    arrow-up
    27
    ·
    14 days ago

    Plenty of those games have quests to do for gold, I figure just cut out the gold and have quests unlock more of the shop’s gear for you rather than pay for it. You could even just rename gold to influence points or something, that way the devs could still have the players spend an amount of things for an amount of something else.

    • LaGG_3 [he/him, comrade/them]@hexbear.net
      link
      fedilink
      English
      arrow-up
      23
      ·
      14 days ago

      The Rogue Trader CRPG was a little like this (for different reasons, obviously) - your wealth was immeasurable, but purchasing things involves your reputation with a faction and an abstraction of the degree of your wealth.

      • keepcarrot [she/her]@hexbear.net
        link
        fedilink
        English
        arrow-up
        20
        ·
        14 days ago

        The ttrpg it was based on also had this mechanic. Only extreme material investments, like equipping a regiment with plasma guns, put a dent in your profit factor

    • BelieveRevolt [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      10
      ·
      14 days ago

      I liked the way Ys VIII did it, there’s no money to collect since you’re stuck on a desert island, so to buy new stuff and upgrade it you just gather resources. There’s a storyline reason for it, but something like that could be implemented in any other game to have a system that doesn’t directly involve gathering money.