As I said, it sounds like my personal hell. I do not believe the average person is good at making up rules, and thus many bad outcomes are more likely.
If the other people are proposing bad rules, it’s probably some combination of
Play with the bad rule and am annoyed
Try to convince them to change the rule, and that’s not fun
Don’t realize it’s a bad rule until it has unwanted consequences
I really don’t want the game to grind to a halt because we realized mid session that the interaction of rules is making Bob super effective, and now we need to untangle this in a way that Bob won’t feel attacked and Alice won’t feel useless.
If I just wanted to fool around with some friends, and we wanted to do an RPG, Fate is right there. It even encourages you to build on top of it.
As I said, it sounds like my personal hell. I do not believe the average person is good at making up rules, and thus many bad outcomes are more likely.
If the other people are proposing bad rules, it’s probably some combination of
I really don’t want the game to grind to a halt because we realized mid session that the interaction of rules is making Bob super effective, and now we need to untangle this in a way that Bob won’t feel attacked and Alice won’t feel useless.
If I just wanted to fool around with some friends, and we wanted to do an RPG, Fate is right there. It even encourages you to build on top of it.