![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.world/pictrs/image/8f2046ae-5d2e-495f-b467-f7b14ccb4152.png)
I am legitimately confused about how none of the cops involved in that have not been vigilante’d.
I also think about this a lot. There’s like a mass shooting every day but it’s never cops, politicians, billionaires.
I am legitimately confused about how none of the cops involved in that have not been vigilante’d.
I also think about this a lot. There’s like a mass shooting every day but it’s never cops, politicians, billionaires.
Seems fine.
I wonder if we can also teach people delayed gratification. People’s inability to do that is I think a root of a lot of problems.
I’m not aware of any harms from using a no-fee credit card that you pay off in full each month. You get 1% - 5% back, and it’s easier to deal with fraudulent charges.
I bet a chunk of those republicans are mad that the court is “too liberal”
Republicans are the worst
I don’t see that button on YouTube (Firefox android). Am I blind? Is it on some other front end?
Gw2 is the only MMO I’ve played where other people are only a positive. They can’t steal your loot. They can’t mess up your quests. It’s a good game. No gear treadmill, too.
Who else would rather spend 5 minutes reading than 12 minutes watching? Can I get a transcript?
What this guy doesn’t ever address is that has always been true.
This is commonly known as Sturgeon’s Law.
90% of everything is crap. There were a ton of bands contemporary to the Beatles. Most of them aren’t well remembered.
Everyone dies to the capra demon. Everyone has options within the game to adjust difficulty. Change gear or tactics. Summon help. Level up. Adding an out of game difficulty slider on top seems unnecessary.
People that are like “I want it to be easier without using any of the tools” are essentially saying “I want it to be easier but I don’t want to turn down the difficulty”
Additionally, the difficulty and the struggle creates a sense of community. People like feeling like they belong to a group.
Also, difficulty is poorly defined. Sometimes people get mad about like being ambushed by monsters that were in plain sight but they didn’t notice. Is that too hard?
In crawl stone soup I had a win with every species and every background. They added more and I haven’t kept up, but it was a pretty big deal.
It’s a good rogue like. Recommend checking it out if you like the genre.
That’s what I meant. In the story they’re super dangerous walking nuclear bombs. In the first game, it kind of lives up to it in the game play. You have a massive fireball (with knockdown!), blood magic shuts down the whole field, and more.
But by the third game, mages are more of a “control” class. If you want to actually do damage and kill monsters, you want to play a rogue. It’s extremely disappointing.
I wanted it to be more like dragon’s dogma where you summon meteors and tornadoes. Instead it’s like some ice cubes and a campfire.
The first one is a love letter to the original Baldur’s Gate games. Tactical group combat, real time with pause, fantasy. It’s an original setting that tries to subvert some Tolkien ideas. It’s pretty good, though it does feel a little old-bioware. The story is a basic “global threat -> gather allies” with a touch of political intrigue. The romance is kind of badly done. It’s peak “give them gifts until sex happens”.
The second one suffered from being extremely rushed. Much asset reuse. It also made the game more “action-y” because I assume some souless suit said that kids don’t want tactics they want biff bam ACTION. The story tries to do something interesting in that it follows a single city over a long period of time as tensions rise. It’s not as bad as people say, but it’s very flawed. The romances are okay. Internet shitheads absolutely lost their minds that gay people exist and might mistakenly think you’re interested until you say no thanks.
This one also switched to the dialogue wheel instead of giving you informed choices about what you’d say. It does a subtle thing where your actions in cutscenes and stuff are informed by what style you often pick.
The third one barely holds on to the origins (pun intended). It really wants to be an action game like mass effect. That kind of sucks because we already have mass effect, and I wanted something different for my different game. The story is okay and has some good beats. The characters are really good. The romance is much improved. The gameplay is kind of okay. Mages are really nerfed despite the story saying they’re super powerful and dangerous. The world is big and has a lot of shallow quests. There’s a shit mobile game style “click a button and wait an hour” mechanic. You can mod that out. The story is also a "global threat -> gather power ". I bet critical analysis of the story is fascinating because a lot of it is kind of suspect, politically. But most gamers are like critically illiterate and probably didn’t think about it.
Fun aside: the first game has a “sex scene” where one of the character’s naked state is less revealing than her ridiculously revealing "armor ". The third game you can actually see nipples in the sex scenes, but I think they haven’t crossed the line to show a vag or erect dong (though I haven’t done all the romances). Lots of folks are still ashamed of bodies.
You can import saves from one game into the next. There are a lot of choices to make in all of them.
And that’s my off the cuff typed on my phone quick summary of the games.
One of the things I really like about Fate as a rules system, is that is built in. Every character has a Trouble and other aspects. So if your trouble is like “Manners of a goat”, you can be like “Wouldn’t it be fun if I completely insulted the Baron at this dinner??” If everyone agrees, you get a fate point.
The DM can also “compel” you on aspects in a similar way.
One of my players has an outstanding bounty and there’s been a lot of “You know what this scene needs? Razor to show up.” compels.
'm about two hours in. Taking my time. Seems good so far. I went in with my NG+ faith character. It’s a strong build.
Did some coop against a side boss. Community hasn’t changed much - saw some hosts just eat his attacks and die, get greedy and die, the usual.
It does have some sort of bug where it says “illegal activity detected” or something and kicks me out of multiplayer, but I haven’t done any mods or anything. Verified game files. Kind of annoying. Hopefully patched soon.
Why the fuck does anyone care if someone else is wearing one
It’s because all people are emotional first, and many people are stupid, too.
Seeing a mask makes them think about the pandemic, disease, mortality, death, all that heavy stuff. That feels bad. Rather than deal with that in a healthy way, they can just lash out at the thing that’s bringing the bad-feels to the foreground. That is stupid. That’s yelling at the smoke detector instead of doing something about the fire.
Accepting that wearing a mask is a reasonable choice means accepting a bunch of other uncomfortable things.
This can also go down the “in group good, outgroup bad” route. Belief is social. People do shit to feel like they’re part of the group. Somehow wearing masks became political.
The first paragraph on the wikipedia page linked says
"The statement “When I hear the word culture, I reach for my gun”, variously misattributed to Heinrich Himmler, Joseph Goebbels and Hermann Göring, was in fact a corrupted version of a line in his play Schlageter. "
So no, I don’t think so.
That’s what I always say. Targeted advertising should be illegal. Contextual advertising is acceptable.
If I’m on the star trek wiki, serve me ads for star trek, sci-fi, and whatever. You don’t need to know anything about me specifically.
We’d still need to do something about like ads that take up too much space, hurt page performance, or introduce malware, but removing the stalking would be an improvement
“When I hear the word culture, I reach for my gun”
Seems that’s a slight mangling of the line, but it’s a common Nazi trope
I’m more of a Himedere, and it’s a lot of fun when the group is into it.
I did a really good dungeon with a puzzle once. Part of how it worked resulted in players unexpectedly getting split up and not being able to find their way back, while also being at risk of freezing to death. One of the players was like “I’ve never been so stressed in my life”, but like in a good way, and I took that as the highest praise. I was so proud of them when they figured out the dungeon
Do you have a source for this? My understanding was only credit card balances mattered.