nunomsc@lemm.ee to Games@lemmy.worldEnglish · 1 year agoIf you haven't done and agree, vote!eci.ec.europa.euexternal-linkmessage-square11linkfedilinkarrow-up197arrow-down14file-textcross-posted to: skg@lemmy.dbzer0.comtechnology@lemmit.onlinedach@feddit.orgpcmasterrace@lemmit.onlinebuyeuropean@feddit.uktechnology@lemmit.onlinepcgaming@lemmy.caeurope@lemmy.mlgaming@lemmy.ml
arrow-up193arrow-down1external-linkIf you haven't done and agree, vote!eci.ec.europa.eununomsc@lemm.ee to Games@lemmy.worldEnglish · 1 year agomessage-square11linkfedilinkfile-textcross-posted to: skg@lemmy.dbzer0.comtechnology@lemmit.onlinedach@feddit.orgpcmasterrace@lemmit.onlinebuyeuropean@feddit.uktechnology@lemmit.onlinepcgaming@lemmy.caeurope@lemmy.mlgaming@lemmy.ml
minus-squarenunomsc@lemm.eeOPlinkfedilinkEnglisharrow-up10·1 year agoIndeed, Destiny 2 example, just points out what is terribly wrong with games as service. Vaulting content, is something I never understood why. Its anti consumer and just destroys the value your game has. It’s just wrong practice in my eyes.
Indeed, Destiny 2 example, just points out what is terribly wrong with games as service. Vaulting content, is something I never understood why. Its anti consumer and just destroys the value your game has. It’s just wrong practice in my eyes.