Hi there,

I’m trying to do some native windows rust programming. I’m using native-windows-gui and native-windows-derive to do it, but if I try to mix that with tokio, I get the following:

No entry point found error for GetWindowSubclass. On console, I get:

error: process didn't exit successfully: `C:\source\myprojectanem\target\debug\myprojectname.exe` (exit code: 0xc0000139, STATUS_ENTRYPOINT_NOT_FOUND)

If I change

#[tokio::main]
async fn main() {

to:

fn main() {

The problem goes away, but obviously I can’t use tokio then.

Any clue what the problem is and how to fix it?

  • modulus@lemmy.mlOP
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    9 months ago

    Apparently the problem is due to an incompatibility between the use of certain libraries (winapi and windows-sys) which use different versions of COM. At least so I deduce from the documentation I’ve read.

    There’s a workaaround:

    On Cargo.toml, use.

    [build-dependencies]
    embed-manifest = "1.3.1"
    

    And on the root of the project (not the src dir) create a build.rs file with the following content:

    use embed_manifest::{embed_manifest, new_manifest};
    
    fn main() {
        if std::env::var_os("CARGO_CFG_WINDOWS").is_some() {
            embed_manifest(new_manifest("Contoso.Sample")).expect("unable to embed manifest file");
        }
        println!("cargo:rerun-if-changed=build.rs");
    }
    

    This embeds a manifest together with the executable, solving the issue.

  • cbarrick@lemmy.world
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    9 months ago

    You can manually convert a tokio::main to a regular main by constructing a tokio runtime and telling it to block on a top-level future (e.g. an async block).

    https://tokio.rs/tokio/tutorial/hello-tokio

    That will at least help you break down the problem to locate the issue.

    I don’t know anything about Windows though. Maybe there’s some per-thread setup that needs to be done in tokio’s thread pool?

    • modulus@lemmy.mlOP
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      9 months ago

      Same erro by using this approach.

      Tokio works fine, by itself. windows-native-gui works fine, by itself. It is the combination that causes this issue.