Agent_Karyo@piefed.world to Adventure / Point-n-Click / Narrative Games@retrolemmy.comEnglish · 3 days agoSolo dev who worked "80 hours a week for 8 years straight" to finish roguelike puzzle hit Blue Prince says he "physically" cannot make another game this "ambitious"www.gamesradar.comexternal-linkmessage-square12linkfedilinkarrow-up1103arrow-down12file-text
arrow-up1101arrow-down1external-linkSolo dev who worked "80 hours a week for 8 years straight" to finish roguelike puzzle hit Blue Prince says he "physically" cannot make another game this "ambitious"www.gamesradar.comAgent_Karyo@piefed.world to Adventure / Point-n-Click / Narrative Games@retrolemmy.comEnglish · 3 days agomessage-square12linkfedilinkfile-text
minus-squareGerudo@lemmy.ziplinkfedilinkEnglisharrow-up9·3 days agoI enjoyed it but my only complaint is once you learn enough about the game to figure out the big puzzle, you can play rounds where it’s impossible to progress, despite knowing exactly what needs to be done.
minus-squareNalivai@lemmy.worldlinkfedilinkEnglisharrow-up1·2 days agoWhen you know what you want to be done, you also have the means to manipulate the odds. It’s also a puzzle that can be solved
I enjoyed it but my only complaint is once you learn enough about the game to figure out the big puzzle, you can play rounds where it’s impossible to progress, despite knowing exactly what needs to be done.
When you know what you want to be done, you also have the means to manipulate the odds. It’s also a puzzle that can be solved