That sucks, but you can always compile rust code to wasm which loads in the web browser (well almost always, not all libraries support it). And there is also yew.rs which is kind of like React but in rust! I’m not a web developer myself so I only played with it for fun but it looked pretty promising. You should try these out :)
You’re welcome! Yeah, I don’t think that JS and its frameworks are going anywhere anytime soon as the whole ecosystem is just so massive, but it’s cool to try something new from time to time, isn’t it? wasm is especially cool because it’s much more performant that JS, so I’ve seen it’s already being used quite extensively with games and 3d apps for the web but that’s mostly it for now, unfortunately 😅
Personally, I think non-JS web technologies will become a lot more prevalent once web-gpu takes off…either that or someone will just make UnrealEngine.js as if the JavaScript ecosystem isn’t already enough of a Frankenstein’s Monster.
That’s very much possible but also not really idk, webGPU seems like a new generation of webGL and while some engines supported exporting to it, such as Unity, others didn’t and idk if that’ll change. Because in the end, as far as I understand, webGPU is only a specification for interacting with GPU and displaying graphics, shaders and stuff like that, while all the backend code with game scripts, logic, AI et all has to still be ported to JS, which is ehhhhh not that great. And wasm can interop with webGPU anyway
Yeah I meant more that the ability to have gpu-intensive content on the web will spur development of non-JS web tech to enable it to be leveraged more effectively, not that it would instantly allow thinks like Unity to just be moved over to the web as-is.
We used that image in a presentation in my programming languages class lmao.
that is absolutely crabulous 🦀🦀🦀
but have you also mentioned that rust is the best of them all? :D
Absolutely lol.
Our entire presentation was basically “ok y’all so this is the best designed programming language ever we swear.”
I’m a web developer though so I never get a chance to actually use it day-to-day :(
That sucks, but you can always compile rust code to wasm which loads in the web browser (well almost always, not all libraries support it). And there is also yew.rs which is kind of like React but in rust! I’m not a web developer myself so I only played with it for fun but it looked pretty promising. You should try these out :)
The world of front-end frameworks/libraries not built in JS/TS is so foreign to me but I’m interested in checking it out. Thanks for the links!
You’re welcome! Yeah, I don’t think that JS and its frameworks are going anywhere anytime soon as the whole ecosystem is just so massive, but it’s cool to try something new from time to time, isn’t it? wasm is especially cool because it’s much more performant that JS, so I’ve seen it’s already being used quite extensively with games and 3d apps for the web but that’s mostly it for now, unfortunately 😅
Personally, I think non-JS web technologies will become a lot more prevalent once web-gpu takes off…either that or someone will just make UnrealEngine.js as if the JavaScript ecosystem isn’t already enough of a Frankenstein’s Monster.
That’s very much possible but also not really idk, webGPU seems like a new generation of webGL and while some engines supported exporting to it, such as Unity, others didn’t and idk if that’ll change. Because in the end, as far as I understand, webGPU is only a specification for interacting with GPU and displaying graphics, shaders and stuff like that, while all the backend code with game scripts, logic, AI et all has to still be ported to JS, which is ehhhhh not that great. And wasm can interop with webGPU anyway
Yeah I meant more that the ability to have gpu-intensive content on the web will spur development of non-JS web tech to enable it to be leveraged more effectively, not that it would instantly allow thinks like Unity to just be moved over to the web as-is.
I definitely wasn’t clear in my wording lol.