• JustDorky@lemmy.world
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    4 days ago

    Ongoing sector-wide layoffs and studio reorganization heavily impacted team bandwidth and project timelines.

  • robear@lemmy.zip
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    9 days ago

    Corpos agreeing to a two year delay makes me wonder how much of a shit show development has been so far.

    They must have had nothing.

  • mctoasterson@reddthat.com
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    8 days ago

    TR franchise built-in benchmarks have been used as a YouTube-friendly hardware review datapoint since 2015.

    Maybe they’re worried that in the current market almost nobody is going to have the hardware to run a nextgen AAA game with acceptable performance.

    If they delay 2 years it’s possible conditions could improve (though I wouldn’t bet on it).