*Instead of developers having to use thousands of tricks, filters, shortcuts, and post-processing algorithms very carefully arranged and stacked, ray tracing simulates light waves to arrive at the same end result the same way the world actually works.
Ultimately, ray tracing will mean the vast simplification (and therefore cost reduction) of the way visuals in games are produced. Which I’d wager is why it’s being pushed so hard.
Instead of applying filters over textures once, ray tracing literally simulates photons bouncing all over the place every single frame
*Instead of developers having to use thousands of tricks, filters, shortcuts, and post-processing algorithms very carefully arranged and stacked, ray tracing simulates light waves to arrive at the same end result the same way the world actually works.
Ultimately, ray tracing will mean the vast simplification (and therefore cost reduction) of the way visuals in games are produced. Which I’d wager is why it’s being pushed so hard.