• Kaldo@kbin.social
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    11 months ago

    One of the best games I’ve played in recent memory, even during EA. Extremely polished and well designed, it’s worth every cent and if this doesn’t convince you I think it still has a free demo you can try.

    • OutlierBlue@lemmy.ca
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      11 months ago

      Yeah seriously. Amazing devs who kept on their update cycle and listened to their fans. A lot of the QoL improvements were suggested by the community.

      I bought it during last year’s Steam Winter sale and it’s one of my most played games.

      • Kaldo@kbin.social
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        11 months ago

        They have been amazing in terms of updates - regular meaningful updates every 2 weeks, it was amazing to see the game evolve so fast. I hope it means they just had a really good codebase and established workflow rather than they were crunching though.

  • BaroqBard@lemmy.world
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    11 months ago

    Superb is right! Absolutely a delight, it’s become something I keep returning to on a regular basis. Each time, just enough balance between “chilled out,” familiarity, and freshness of relevant judgment/choice-making. Definitely helps that the UI is absolutely on point throughout and the music is a delight.

      • Ashyr@sh.itjust.works
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        11 months ago

        Honestly, you’re wandering into prescriptive vs descriptive grammar on this one. How we use words changes over time. For example, it’s not nearly as big of a deal to to end sentences with a preposition anymore.

        No need to be pedantic, the meaning is clear.

        Addicting, especially for non-professional usage, is perfectly fine these days.

        But I tend to be a descriptionist.

        • ABCDE@lemmy.world
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          11 months ago

          Incorrect usage and descriptivism are still separable; it’s still not a word (yet), although that is arguable of course.

          • dumpsterlid@lemmy.world
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            11 months ago

            People really really reallllly want to believe there are laws of grammar/language like there are laws of physics and it is honestly kind of hilarious.

            The power of language comes from there being no rules or laws, language is just the sum of what people choose to write and say. You can impose patterns on what people tend to write and say, but ultimately it is no different than looking into the night sky and deciding a couple of stars makes the shape of a lion and believing you have determined something fundamental about those stars.

  • Chee_Koala@lemmy.world
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    11 months ago

    I need a solid tutorial vid to get me goin on this one, somehow it’s mechanics fail to click in my brain and I have the hardest time just not dying. Anyone have a lead on that?

    • glimse@lemmy.world
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      11 months ago

      I still haven’t beat it but the 2 tips I learned that changed the game for me are:

      1. Don’t select your building blueprints right away. Wait until you’ve unlocked more of the map to see what you can actually use

      2. Build the crude workshop ASAP and start making planks and fabric

    • BaroqBard@lemmy.world
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      11 months ago

      My main suggestion is to set your recipe limits - if you just keep making everything beyond reasonable levels, you run out of materials nonsensically, i.e. “No, I REALLY don’t need 200 brick, thanks, I’d rather have some pottery, just a LITTLE BIT, PLEASE”

      • Rentlar@lemmy.ca
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        11 months ago

        I think I love this game so much because I tend to be a macro player in RTS games (queuing up a bajillion actions for each unit)… so being able to set “keep my stocks of these at 20, these at 10” gives me such joy.

    • Kaldo@kbin.social
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      11 months ago

      Did you try it recently or during EA? They added an extensive guided tutorial/story now that gets you through the beginning.

      Other than that, the best advice I ever got was not to go too wild with the glade openings, only do it if you need something otherwise you’re just raising the hostility for no reason.

    • Damionsipher@lemmy.world
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      11 months ago

      Beside each race portrait there is an expanded menu that shows what makes them happy. Referencing this menu is essential to ensure your workers don’t die or leave. I pretty much always get a lumber mill or carpenter asap to help speed up plank production too. Cloth and brick production are pretty essential too, but with planks alone you can at least get everyone housed in the large shelters.

    • Touching_Grass@lemmy.world
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      11 months ago

      This was me too. I know I would love it if I gave it the time but my first few playthroughs didn’t catch me right away. Couldn’t get into the game loop

  • glimse@lemmy.world
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    11 months ago

    I bought it Saturday then played it for like 24 hours straight. Got close once but haven’t won yet

    • CraigeryTheKid@lemm.ee
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      11 months ago

      I played it a few months ago, before 1.0, and honestly the difficulty pushes me away.

      I expected for it to get harder over time, yes, but coming straight out of the tutorial I couldn’t “succeed” on the first real game. Pretty sure I had everything on easy too. Maybe it was the second game, either way.

      • Potatos_are_not_friends@lemmy.world
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        11 months ago

        Interesting!

        I’m no where near an expert.

        How are you playing it?

        Not everything is important. Not every building needs a person. Not every resource needs to be made. And if you’re angering the forest too much, pull back your wood cutters. Also, don’t open a new area without being ready with ingredients.

        It’s a game of delicate balance and keeping your workforce moving, the supplies coming, and fulfilling requests.

    • Potatos_are_not_friends@lemmy.world
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      11 months ago

      Kinda. Frostpunk, I felt I had to choose between multiple bad choices. Where this is a bit more optimistic.

      It’s more RTS-feeling, where you can CHOOSE to go to that route, and just roll with the punches. And it’s so sweet when your choices line up to the danger.

  • Rentlar@lemmy.ca
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    11 months ago

    I love city-builders, RTS and roguelite… this looks like a fun game.

    • ABCDE@lemmy.world
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      11 months ago

      I bought it ages ago but still haven’t booted it. I guess now is the time!

    • smort@lemmy.world
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      11 months ago

      According to the Steam page, it does not have controller support.

      I’m waiting for that too, so I can play on the Deck or on the couch

      • BaroqBard@lemmy.world
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        11 months ago

        Yeah, I guess I’m gonna dogpile here a bit, but can confirm it’s pretty solid on the deck. I thought I’d hate track-padding, but it’s actually pretty pleasant. Just had to remap a couple things, like wood-cutting & a couple back paddle buttons and it plays surprisingly smoothly. I’ve played on both PC & deck and oddly I’m starting to get to like playing on the deck a little bit better actually.

        Give it a try!

        • smort@lemmy.world
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          11 months ago

          Ok, yeah I’ve tried trackpadding other games on the Deck and it was a thoroughly unenjoyable experience for me. Maybe I’ll try to push through again with this game

      • zerosilversky@lemmy.world
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        11 months ago

        I’ve played almost exclusively on my Steam Deck since early access. I’d argue it’s actually easier to play on the Steam Deck with all the hotkeys and whatnot mapped to buttons.

      • superpill@lemmy.world
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        11 months ago

        You can play it on the Deck if you just use one of the trackpad as mouse, I do it all the time :D

        • smort@lemmy.world
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          11 months ago

          Yeah I’ve tried using the Deck’s trackpads in games. I’m ok with it for an occasional menu, but I haven’t been able to enjoy it enough to use it as a primary gaming input device

  • Minnels@lemm.ee
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    11 months ago

    I don’t have too much time to play because of parental duties but every second I have goes to this game now. Looking forward to the next time I can sit down and play a map, solving the puzzle, gaining some resources for meta progression. It is so good.