Thought I’d start off with a post, at least! This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.

  • mattreb
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    1 year ago

    Nice, I’m curious as to why you felt the need of both aridity and humidity sliders, are there biomes where these have opposite values, or it’s just for lets say lakes? (Btw I was waiting for this community, thanks for opening it!)