- cross-posted to:
- godot@programming.dev
- cross-posted to:
- godot@programming.dev
Thought I’d start off with a post, at least! This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.
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Nice, I’m curious as to why you felt the need of both aridity and humidity sliders, are there biomes where these have opposite values, or it’s just for lets say lakes? (Btw I was waiting for this community, thanks for opening it!)