Tra i titoli in uscita quest’anno uno dei miei più attesi è sicuramente Expeditions della Stonemaier.

Stessa ambientazione di Scythe ma un gioco molto diverso che si basa comunque su una meccanica di engine building con esplorazione tessere, da 1-5 giocatori. Le prime recensioni sembrano promettere molto bene.

Sarà pubblicato in italiano dalla Ghenos con uscita prevista per fine settembre.

  • MatteM
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    1 year ago

    ho trovato una recensione su BGG che mi fa salire l’hype:

    Expeditions is a spiritual, “smaller in scale” multi-used cards version of Scythe by Jamey Stegmaier (Viticulture, Tapestry). The game uses a similar action selection system where a player cannot do the same actions in a row. However, each player is represented by one mech unit only in this game. Actions (e.g., move mech, play a card, gather resources) are located on a small grid on a player board. A player moves a cube over the grid and thus covering one action; the still visible actions show what a player can do in a turn (in any order).

    • Artwork: the same artist as for Scythe.
    • Exploration and modular board: combination of face-down hex tiles and face-up cards. Each hex tile has actions that can be gathered (e.g., take adjacent card). However, some action spots are covered with corruption tokens.
    • Multi-used cards with core values (something you always get) and conditional effects (e.g., use a worker of a certain color to gain something additionally). A card’s core value can be increased depending on different conditions (e.g., number of melted cards). A player can melt metroids by “trashing” cards under the player board. Each melted card has a different boni and multiple melted cards accumulate their effects each time a new card is melted (small engine builder).
    • Hand and worker management: the refresh action let you pick up all played cards and workers (finding the right timing).
    • Guile / corruption management: increase your guile to be able to remove corruption tokens from hex tiles. Collected corruption tokens are used for conditions and are worth victory points at the end of the game.
    • Quest cards provide players with missions to do something at a certain location (hex tiles).

    Money equals victory points.

    Workers act as resources.