Render on the left, real product photos on the right. (clay render and wireframe in comments)

  • TheFonz@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    4 months ago

    Interesting. I imagine you’re already aware of the size of the light vs strength difference? Like they might have a really giant diffuse box in the studio given it’s q furniture photoshoot.

    You got pretty close though!

    • Obituarykidney@lemmy.worldOP
      link
      fedilink
      arrow-up
      1
      ·
      4 months ago

      Yeah I tried multiple configurations. The final product is using a 4 metre square emission panel (the mirror is 1.8m tall), the tiny area lights you can see in the wireframe are just highlighting the chair.

      • TheFonz@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        4 months ago

        The other thing that gives it away quickly is the scale of the ground texture. If you look at the reference photo, concrete doesn’t have such large splotches. Can you scale it down a bit maybe? Add an overlay with a bump from a grunge/scratch map?