But of course we all know that the big manufacturers don’t do this not because they can’t but because they don’t want to. Planned obsolescence is still very much the name of the game, despite all the bullshit they spout about sustainability.
But of course we all know that the big manufacturers don’t do this not because they can’t but because they don’t want to. Planned obsolescence is still very much the name of the game, despite all the bullshit they spout about sustainability.
It’s super quick to swap it on Windows once you know the problem exists and know where to look. You just click the audio icon in the system tray and change the output device in the dropdown from the headset version of the device to the headphones one, and it enables all the higher-bandwidth modes. I’m not sure there’s user-accessible control over which specific codec gets used, though.
That’s basically what you get on Linux, but there’s a third option for a low energy codec.
On macOS, I wanted to use the “headset” mode to hopefully cut down just enough on bandwidth to get rid of choppy playback, but I didn’t see an option for it. I have had quality change quite a bit based on the app I’m using (I guess it sometimes gets interpreted as a headset?), so I know it can do it, I just don’t know how to control it.