Discuss the announced job changes, especially Monk will get bigger rework, Astrologian’s cards won’t be random anymore and so on. I personally like it, because Monk felt like an overly convoluted class with these overarching debuffs. And otherwise it is QoL improvements, even if the naysayers will as always denounce it as a carebear design.

  • machinaeZER0@lemm.ee
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    6 months ago

    Overall I’m pretty pumped for the changes, as far as I currently understand them! I main DRK and I think I like the concept of combining Blood Weapon and Delirium, which seemed like the biggest change for the job. I also generally like the idea of combining actions and follow-ups into one button - as a controller user it’s more comfy, but also it makes room for more skills (especially weavables) in future expansions.

    In terms of non-main jobs:

    • glad they didn’t do anything crazy to RDM or reaper - both already feel great to play
    • excited about this WHM mobility skill!
    • as someone who has only dipped their toes into monk, I’m optimistic about the updates! I think being able to check a gauge will be easier on my brain than the current setup. Mostly I hope veterans won’t hate it now, but if it gets me to play the job then I’ll be happy (love my monk glam, haha)
    • Aurix@lemmy.worldOP
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      6 months ago

      WHM really needs that mobility for dungeons with the way their AOE works. I also hope Monk doesn’t lose depth, but only less convolutedness. I enjoyed the class in the earlier level ranges a whole lot and then I hated it.